The Smelt All Stack

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
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skydivertricky
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The Smelt All Stack

Post by skydivertricky »

I created a smelting stack that can process all 4 resources, producing ~ 1/2 a blue belt of iron, copper, bricks (1/10th a belt for steel). This is for those that dont like to beacon their smelting, but dont want idle furnaces in a factory. It features:

1. Set the priority for each resource to smelt for the whole stack
2. Latched output buffer that will continue smelting until the output has >6k items, then wont switch back until there are <1k
3. Disables smelting items where resources are low
4. Can send in "distress signal" to force the smelting of a specific resource.
5. Lights show what it currently being smelted (yellow = copper, blue = iron, white = steel, red = brick)
smelt_all_stack.PNG
smelt_all_stack.PNG (906.86 KiB) Viewed 1973 times


How it works:

Priorities: Change the values in the constant combinator in the top left. Set Highest priority to 8, next 4, 2 1 (using other values can cause odd behaviour)
Distress: Connect a signal for the resource you want out (plates, steel or brick). Set the value high (20 should be enough). Try not to send 2 distress at a time. For Iron plates, send "I" signal, but for steel, brick or copper plate send their respective signal.
Cancel Smelting low resources: Connect green wire to logistic network. It checks internal buffering on top of logicstic networks and prevent switching to this resource.

smelt_all_stack_desc.png
smelt_all_stack_desc.png (970.76 KiB) Viewed 1973 times

Known issues:
If you have a low amount of a resource that it's trying to smelt, it might flip/flop between two different resources (it will be fine and not get locked).

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