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Remote, low tech gun turret (With indicator light)

Posted: Mon Feb 25, 2019 7:36 am
by jim lee
I found this really handy for protecting remote territories. Its an automated gun turret that I could check on easly by map view. Green light, full ammo. (400 clips) No light, your still fine, but there's been activity. Red light? Ammo is down by half, better get out there and fill it back up!

Typically I leave the door out of the blueprint and add it in later wherever it works out the best.
remoteTurret.png
remoteTurret.png (915.09 KiB) Viewed 4817 times


-jim lee

Re: Remote, low tech gun turret (With indicator light)

Posted: Wed May 08, 2019 12:13 am
by waduk
This is neat ! Thank you.

Re: Remote, low tech gun turret (With indicator light)

Posted: Wed May 08, 2019 8:05 pm
by jim lee
You're welcome! Thanks for trying it!

-jim lee

Re: Remote, low tech gun turret (With indicator light)

Posted: Wed May 08, 2019 8:21 pm
by adam_bise
2 solar panels is overkill for 3 periodic inserters a couple combinators and a lamp.

You could probably wire up 12 of those stations with one solar panel.

Re: Remote, low tech gun turret (With indicator light)

Posted: Thu May 09, 2019 1:31 am
by jim lee
Probably right, never did the math. I put it together and it worked. So I was happy.

-jim

Re: Remote, low tech gun turret (With indicator light)

Posted: Sat Aug 03, 2019 8:10 pm
by gGeorg
Replace the second solar with Programable speaker. Set alarm to low ammo, it calls you when need refil. No need to re-check the light.

Re: Remote, low tech gun turret (With indicator light)

Posted: Tue Aug 06, 2019 6:14 am
by jim lee
Now that's a pretty neat idea.

-jim lee