Biter Attack Alarm with Combinator and Speakers
Posted: Sun Apr 01, 2018 4:02 pm
Hello guys,
i need your help with a super complicated combinator based Biter Alarm.
Have a look at this defence setup made for Rampant AI and Natural Evolution Enemies (attachment)
I want to make an Alarm System for Biters but i dont know how to do it.
It should work in the following way:
-Count Energy Drain for Laser Turrets
-Count Fuel Consumption for Flame Thrower Towers
-Count Ammo Consumption for Gun Turrets
-If everything is clear turn lights green
-If one condition is met give yellow warning signals (flashing on off)
-If two conditions are met give red warning signals (flashing on off) and play alarm sound
-if three conditions are met play additional alarm sound
-Yellow and red signal should be at least 5 seconds long
Lights and alarms should be flashed only where the attack is happening so it should work in segments of the wall
now comes the difficult part. How to make such a thing compact in a way that it fits inside this defence?
Is there a way to have a central computing Hub which calculates all variables and gives signals to where they are needed?
Obviously this thing is not usefull at all and completly unnessecary but i really like to play with the things factorio has to offer and make it an artwork
Please help !!111``
i need your help with a super complicated combinator based Biter Alarm.
Have a look at this defence setup made for Rampant AI and Natural Evolution Enemies (attachment)
I want to make an Alarm System for Biters but i dont know how to do it.
It should work in the following way:
-Count Energy Drain for Laser Turrets
-Count Fuel Consumption for Flame Thrower Towers
-Count Ammo Consumption for Gun Turrets
-If everything is clear turn lights green
-If one condition is met give yellow warning signals (flashing on off)
-If two conditions are met give red warning signals (flashing on off) and play alarm sound
-if three conditions are met play additional alarm sound
-Yellow and red signal should be at least 5 seconds long
Lights and alarms should be flashed only where the attack is happening so it should work in segments of the wall
now comes the difficult part. How to make such a thing compact in a way that it fits inside this defence?
Is there a way to have a central computing Hub which calculates all variables and gives signals to where they are needed?
Obviously this thing is not usefull at all and completly unnessecary but i really like to play with the things factorio has to offer and make it an artwork
Please help !!111``