Displays
Now, whilst these work perfectly I am not really happy with them. Every single digit there has it's own number 'alphabet' controlling it - so when the value is 3 for example, a decider set to 'when signal = 3' will output data from a constant combinator which will contain the associated signals for that digit to be displayed on the display. This means that for each digit display there is 10 deciders and 10 constant combinators - again it works but I am sure there's a better way of doing it. So, without much knowledge of computer science terminology essentially what I am trying to do is cut out each 'aphabet' on each digit display and make one major 'alphabet' which can process a number of values at the same time then display these on the associated displays (probably easiest to move the data to the displays using bitshift). This is what I need help doing if it is at all possible to do.
Here's a crude diagram of what I am wanting to achieve, hopefully it makes sense:
Crude Diagram
I have done something similar to this in the past where a single alphabet can process numerous values to display something. I did this by feeding the alphabet one value each tick and storing the output in different memory cells before bitshifting it all to a display once it had all been processed. I know I can do the same thing here to achieve the outcome I want, however that gets a bit tedious and messy and I am trying to keep the entity count down if possible. Can anyone think of a way in which I can manipulate the input values and run them through the alphabet all running in parallel?Any help would be much appreciated!