Change Contents of 2 Belts Dynamically & Remove Old Items

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
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Bortos
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Change Contents of 2 Belts Dynamically & Remove Old Items

Post by Bortos »

I can't think of a better subject/title/name.

Takes an input signal and fills those items on two belts. When the signal changes, the belts empty themselves and stop automatically when old items are gone.



The input signal must be a binary encoded signal and places the item at bits 2, 4, 8 and 16 onto their own lane on the 2 belts. If you wanted the left belt to be full of copper playes, send a signal of 6 (2 + 4).

At the very bottom, a final conveyor belt segment is wired up so it will 'exhaust' (turn on) so all items loop back into main warehouse. It does this automatically if there are any contaminant items on the belt. See the video below!

Video with 4 levels of Science Packs


https://imgur.com/a/gnQ2Z

The above link is an example with me configuring it with 4 levels of science production (bobs mods), and using Crafting Combinator to set the recipe of anything > 32 (beyond the binary encoded values used for belts)

Belt contents being replaced:
Image
Image

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