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30x24+ fast binary display & easy programmable memory.

Posted: Tue Feb 28, 2017 10:03 pm
by Killcreek2
Built & coded entirely from scratch in vanilla Factorio, no "blueprint import & copy settings" BS.
Long post with piccies, so have made liberal use of the spoiler tag.

30x24+ Binary Display
Features:
+ Fast update speed ~ only 2 ticks delay.
+ Very easy to program the memory.
+ Can be extended far beyond 24 rows. [Or cropped without breaking, eg 12x12].
+ 60fps operation may be possible [but untested].
+ Can output static images / lettering, a picture slideshow, gif style animation, & probably more.
- Does not scroll. [... Yet. I am still a noob with combinator majicks.]
More details
Installed the blueprint mod to export it for anyone who may be interested:
Blueprint
How to encode a picture in 3 easy steps even your granny could do
*The Weekend of Whut? Or:
Through the looking glass and what KC found there
This was my first try at complex combinator contraptions, it's nowhere near the level of some of the designs on the forums [wow!], but I'm kinda proud of how it turned out.
Comments / critiques / improvements are all welcome. [I know the timer sucks, it is on the to-do list after 16/32bit & scrolling.]

[edit: Forgot to use code tags in the blueprint spoiler]

Re: 30x24+ fast binary display & easy programmable memory.

Posted: Wed Mar 01, 2017 5:59 pm
by Gertibrumm
Thank you for posting a readable explanation. The community can be really lazy with good guides for beginners at times :?