I made a special clock. Here is the beauty...
What it does
It simply set a two signals that means Hours and Minutes (signal H and signal M) onto green network connected into high pole. The trick is that whole clock include synchronization with in-game time and reset the time into 0:00 when midnight is reached. The word "ideal" means that there is absolute accuracy in term of ticks. So you obtain any time exactly at the nearest tick related to that time. After you craft this clock, you have to wait for the first midnight after moment when accumulators was fully charged for the synchronization signal.As extra ability, lamps switch into yellow when all hour is reached for one minute duration (in-game time) and switch into pink when midnight is reached (synchronization).
Note: The poles must be conected between them by copper wire but all mechanism must be separate from any source of energy! Its completely self-administering. You can use the high pole for time distribution at green network. There is no spam of anything in the green output except the H and M signals and whole mechanism is also invulnerable on any outher signals sets into green output.
Something about develope...
Its hard to explain all the parts . Some parts may looks really weird. The problem is that whole mechanism simply must have 60kW solar with 30kW power output and 2 accumulators. It was quite hard to reduce originally 17 combinators mechanism into 15 combinators version which with three lamps gives 30 kW exactly. That is the reason for many strange operations. Note that this stuff has practically no error in tick precision! So when the midnight signal is set, the clock reset time not exactly into midnight but into moment few ticks before. The amount of tick-shift is exactly equal to signal delay due to combinators. Lamp colorizing doesnt consume any extra combinator. It is just extra ability with no harm on original optimized version. The whole clock looks pretty simple hovewer the teory behind the absolute accuracy will consume pretty long manual .Blueprint string
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