Movie Player

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Yoyobuae
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Re: Movie Player

Post by Yoyobuae »

Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D

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ssilk
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Re: Movie Player

Post by ssilk »

And after that: Factorio 2 (with 3D graphics)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...

aober93
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Re: Movie Player

Post by aober93 »

Well with 0.6 fps this feat is far from getting superseeded soon.

As far as factorio 2 goes, you'd wish for full multicore support instead 3d graphics.

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Optera
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Re: Movie Player

Post by Optera »

Most Impressive.
Not only the build itself, but also the decoding and feeding of those signals into factorio.

I wonder how much UPS this gets with the performance boost in 0.15. :D
I bet it will go over 10UPS for 1 frame.

golfmiketango
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Re: Movie Player

Post by golfmiketango »

Very cool. Seriously.

Less seriously: perhaps the MKII version should use colored train engines for pixels?

freak0ut!
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Re: Movie Player

Post by freak0ut! »

wow, very impressive! :shock:

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Klonan
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Re: Movie Player

Post by Klonan »

I tested in in 0.15, this is how the time used stats looks:
image
It fluctuates between 12 and 15 UPS

Zooming out seems to hurt UPS/FPS quite a lot though:
gif

PacifyerGrey
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Re: Movie Player

Post by PacifyerGrey »

This is so outstanding Dave!
I can't imagine how much time it took to load the memory with data tho...
And the design is just awesome

aober93
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Re: Movie Player

Post by aober93 »

so what, i can do betta

Zeblote
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Re: Movie Player

Post by Zeblote »

Your server isn't working properly, can't seem to download the whole save.

HammerPiano
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Re: Movie Player

Post by HammerPiano »

I have no words.
Simply amazing :D

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Re: Movie Player

Post by LtShaq »

wholy crap :o

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Re: Movie Player

Post by Twinsen »

Wow. These combinator contraptions just keep getting bigger and bigger.
I looked around your save, good job.
It runs about 20 times faster in 0.15, so you can make one with 4x bigger resolution :)

Yoyobuae
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Re: Movie Player

Post by Yoyobuae »

Klonan wrote:I tested in in 0.15, this is how the time used stats looks:
image
It fluctuates between 12 and 15 UPS

Zooming out seems to hurt UPS/FPS quite a lot though:
gif
Maybe this could help (originally posted on Reddit):
Just found a quick/dirty way to significantly reduce the FPS hit from a large pixel display. Find the file:

Code: Select all

__base__/prototypes/entity/demo-entities.lua
and comment the line:

Code: Select all

circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.28125}, {0.1875, 0.28125}, 18),
Turns out the connector for the circuit network is a complex combination of 3 sprites. Combine that together with the two normal sprites of lamps when turned on, it's just too many sprites with a pixel display.

For me the doubled or so FPS outweighs having floating wires on lamps. ;)
PacifyerGrey wrote:This is so outstanding Dave!
I can't imagine how much time it took to load the memory with data tho...
And the design is just awesome
Easier by writing and executing some Lua script on game console. Impressive still, though.

Matthias_Wlkp
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Re: Movie Player

Post by Matthias_Wlkp »

Yoyobuae wrote:
Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D
How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...

Well done. This is really impressive.

Yoyobuae
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Re: Movie Player

Post by Yoyobuae »

Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...
No source code == no port. ;)

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DaveMcW
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Re: Movie Player

Post by DaveMcW »

Twinsen wrote:Wow. These combinator contraptions just keep getting bigger and bigger.
I looked around your save, good job.
It runs about 20 times faster in 0.15, so you can make one with 4x bigger resolution :)
Great! The source movie is 20 FPS, so I can view it realtime!

zebediah49
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Re: Movie Player

Post by zebediah49 »

Yoyobuae wrote:
Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...
No source code == no port. ;)
True, a port won't work. I'm going to assume that was a mistaken turn of phrase though: instead wee can *virtualize* Factorio into Factorio.

To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.

Yoyobuae
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Re: Movie Player

Post by Yoyobuae »

zebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.
My God!! The performance would be atrocious. xD

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LotA
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Re: Movie Player

Post by LotA »

More factorio epicness

At this rate, Factorio is just a few more buzz away from getting serious attention from gafam... Mojang was sold 2.5G$ how much for Wube? :D

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