Movie Player

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Re: Movie Player

Postby Yoyobuae » Mon Nov 21, 2016 5:02 pm

Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!

Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D
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Re: Movie Player

Postby ssilk » Mon Nov 21, 2016 6:05 pm

And after that: Factorio 2 (with 3D graphics)
Cool suggestion: Eatable MOUSE-pointers.
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Re: Movie Player

Postby aober93 » Mon Nov 21, 2016 7:11 pm

Well with 0.6 fps this feat is far from getting superseeded soon.

As far as factorio 2 goes, you'd wish for full multicore support instead 3d graphics.
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Re: Movie Player

Postby Optera » Mon Nov 21, 2016 8:08 pm

Most Impressive.
Not only the build itself, but also the decoding and feeding of those signals into factorio.

I wonder how much UPS this gets with the performance boost in 0.15. :D
I bet it will go over 10UPS for 1 frame.
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Re: Movie Player

Postby golfmiketango » Mon Nov 21, 2016 8:12 pm

Very cool. Seriously.

Less seriously: perhaps the MKII version should use colored train engines for pixels?
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Re: Movie Player

Postby freak0ut! » Tue Nov 22, 2016 8:41 am

wow, very impressive! :shock:
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Re: Movie Player

Postby Klonan » Tue Nov 22, 2016 3:17 pm

I tested in in 0.15, this is how the time used stats looks:

image
Image


It fluctuates between 12 and 15 UPS

Zooming out seems to hurt UPS/FPS quite a lot though:

gif
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Re: Movie Player

Postby PacifyerGrey » Tue Nov 22, 2016 3:54 pm

This is so outstanding Dave!
I can't imagine how much time it took to load the memory with data tho...
And the design is just awesome
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Re: Movie Player

Postby aober93 » Tue Nov 22, 2016 4:00 pm

so what, i can do betta
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Re: Movie Player

Postby Zeblote » Tue Nov 22, 2016 4:03 pm

Your server isn't working properly, can't seem to download the whole save.
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Re: Movie Player

Postby HammerPiano » Tue Nov 22, 2016 5:23 pm

I have no words.
Simply amazing :D
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Re: Movie Player

Postby LtShaq » Tue Nov 22, 2016 5:36 pm

wholy crap :o
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Re: Movie Player

Postby Twinsen » Tue Nov 22, 2016 5:51 pm

Wow. These combinator contraptions just keep getting bigger and bigger.
I looked around your save, good job.
It runs about 20 times faster in 0.15, so you can make one with 4x bigger resolution :)
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Re: Movie Player

Postby Yoyobuae » Tue Nov 22, 2016 5:54 pm

Klonan wrote:I tested in in 0.15, this is how the time used stats looks:

image
Image


It fluctuates between 12 and 15 UPS

Zooming out seems to hurt UPS/FPS quite a lot though:

gif

Maybe this could help (originally posted on Reddit):
Just found a quick/dirty way to significantly reduce the FPS hit from a large pixel display. Find the file:
Code: Select all
__base__/prototypes/entity/demo-entities.lua

and comment the line:
Code: Select all
circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.28125}, {0.1875, 0.28125}, 18),


Turns out the connector for the circuit network is a complex combination of 3 sprites. Combine that together with the two normal sprites of lamps when turned on, it's just too many sprites with a pixel display.

For me the doubled or so FPS outweighs having floating wires on lamps. ;)


PacifyerGrey wrote:This is so outstanding Dave!
I can't imagine how much time it took to load the memory with data tho...
And the design is just awesome

Easier by writing and executing some Lua script on game console. Impressive still, though.
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Re: Movie Player

Postby Matthias_Wlkp » Tue Nov 22, 2016 5:55 pm

Yoyobuae wrote:
Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!

Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D


How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...

Well done. This is really impressive.
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Re: Movie Player

Postby Yoyobuae » Tue Nov 22, 2016 5:56 pm

Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...

No source code == no port. ;)
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Re: Movie Player

Postby DaveMcW » Tue Nov 22, 2016 11:04 pm

Twinsen wrote:Wow. These combinator contraptions just keep getting bigger and bigger.
I looked around your save, good job.
It runs about 20 times faster in 0.15, so you can make one with 4x bigger resolution :)


Great! The source movie is 20 FPS, so I can view it realtime!
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Re: Movie Player

Postby zebediah49 » Wed Nov 23, 2016 4:33 am

Yoyobuae wrote:
Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio...

No source code == no port. ;)


True, a port won't work. I'm going to assume that was a mistaken turn of phrase though: instead wee can *virtualize* Factorio into Factorio.

To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.
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Re: Movie Player

Postby Yoyobuae » Wed Nov 23, 2016 4:27 pm

zebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.

My God!! The performance would be atrocious. xD
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Re: Movie Player

Postby LotA » Thu Nov 24, 2016 4:00 pm

More factorio epicness

At this rate, Factorio is just a few more buzz away from getting serious attention from gafam... Mojang was sold 2.5G$ how much for Wube? :D
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