[0.14] Overflow splitting
Posted: Tue Sep 27, 2016 5:42 pm
Here's a design for overflow splitting in vanilla Factorio. Two input belts, two output belts, one output belt is filled and overflow goes to the other belt.
Tearing is caused by some V-sync issues I couldn't figure out.Blueprint
There are a couple weaknesses (beside that the solution isn't as compact as I'd like it to be):
-
When there's very few items on the input belts some items will end up on the overflow belt even if the prioritized belt isn't full. This can actually easily be solved by adding a Constant combinator that output 1 of the item on the belts and that's connected to the three circuit belts. You'll also have to (or should) increase the enabled condition on the top left circuit belt from 12 to 13. I did not add it because it isn't really a significant issue, and because the design as it is works with any types of items on the belt. If you add a Constant combinator you'll have to change the output signal depending on what kind of item is on the input belts.
Or you can simply set the belt with enabled condition to be "Anything > 8" instead of "Everything > 8". Blueprint updated. - Sometimes sideloading takes precedence over the belt you're sideloading onto (even though the belt is fully saturated). I suspect this might be a bug in the game. This cause the bottom belt (in this case) to stutter on the input side.
Stuttering Sorry about the bad quality, didn't have the right encoding settings and deleted the video source before I could fix it.