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Universal composer (combinators)

Posted: Sat Jul 09, 2016 2:47 pm
by magals
I offer you a scheme of universal Composer.

This scheme allows you to share resources or produce conveyor sorting by the desired number.
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To build this block a scheme can be in unlimited quantities. All that is required to connect a few wires sequentially.
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The number of resource units is specified in a constant schemer
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The scheme consists of:
Red - rs-trigger
Yellow - signal converter
Purple - resource counter
Orange - counter reset signal

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Video(I warn you, speak Russian):
https://www.youtube.com/watch?v=pO3-ZdZu1RI
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Blueprint-string
One block-scheme
Two block-scheme

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 7:47 am
by Gertibrumm
This is what we all wanted! But the use is similar to rainbow-belts?
(viewtopic.php?f=8&t=28414)
though your composer seems more controlled! nice :)

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 8:34 am
by magals
Gertibrumm wrote:This is what we all wanted! But the use is similar to rainbow-belts?
(viewtopic.php?f=8&t=28414)
though your composer seems more controlled! nice :)
In my scheme the most important thing you can set the number, and not uniformly share resources.

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 9:29 am
by XKnight
This topic is strange, I thought such system is obvious for everyone (but no one is protected from mistake :D )...
Proportion (5:3:2)
Blueprint

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 9:58 am
by magals
XKnight wrote:This topic is strange, I thought such system is obvious for everyone (but no one is protected from mistake :D )...
Proportion (5:3:2)
Blueprint
how it work?

you scheme:
Image

my:
Image

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 10:16 am
by XKnight
Holy crap, do you really need equal proportion and items in continuous bunches?
Because my build gives only equal proportion...
Can you describe an example when these bunches are needed?

Edit: Ah, yes, it is my fault, I didn't describe how to run this stuff.
After building this blueprint, most likely you will have some noise in the memory cell, so you need to clear it.
To do this you should disconnect cell's backloop and reconnect it again (memory cell - leftmost combinator).
Then you should throw manually 1 iron plate, 1 copper plate, and 1 steel in appropriate belts.

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 10:56 am
by magals
XKnight wrote:Holy crap, do you really need equal proportion and items in continuous bunches?
Because my build gives only equal proportion...
Can you describe an example when these bunches are needed?

Edit: Ah, yes, it is my fault, I didn't describe how to run this stuff.
After building this blueprint, most likely you will have some noise in the memory cell, so you need to clear it.
To do this you should disconnect cell's backloop and reconnect it again (memory cell - leftmost combinator).
Then you should throw manually 1 iron plate, 1 copper plate, and 1 steel in appropriate belts.
sorry for the google translation.
in a moment, the belt becomes clogged one resource, and because of this inserter will not take the rest of the next resource

example(I cleared the memory):
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Yes, you keep the proportions, but not sort the resources

Re: Universal composer (combinators)

Posted: Sun Jul 10, 2016 11:03 am
by XKnight
That's why these systems are always used with the closed loop.