Two Logic Circuits (Without Combinators!)

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
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Math3vv
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Two Logic Circuits (Without Combinators!)

Post by Math3vv » Thu Oct 31, 2013 5:01 pm

i love how everything can be automated in factorio so hereis more Logic to automate even more stuf :

- The requester

Gives the same amount of "requested-item" as the amount of "set-item" in the provider chest

in this case the "red-bottle" is the "requested-item" and the "defender capsule"the "set-item"
so for exsample : 10 def-capsules gives/makes 10 red-science-packs

Image


-tic-tac-toe (player Vs Logic)

1/4th done with this
just an img to let everyone know what you can do with factorio :


Image



im working on more and complexer things, when im done ill post them here.
Last edited by ssilk on Mon Sep 19, 2016 10:41 pm, edited 2 times in total.
Reason: changed topic cause fixed issue

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ssilk
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Re: More logic

Post by ssilk » Thu Oct 31, 2013 6:45 pm

You mean with "input", the upper chest? I ask, because of the icons over the chests I cannot clearly see, what is what.
Why is the left part so complicated? And what is the programming of the green inserters?
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Math3vv
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Re: More logic

Post by Math3vv » Fri Nov 01, 2013 6:54 am

ssilk wrote:You mean with "input", the upper chest? I ask, because of the icons over the chests I cannot clearly see, what is what.
Why is the left part so complicated? And what is the programming of the green inserters?
the red chest is were you put in the amount of "defender capsules"
the left side is complecaded becaus its had to be a ratio "iron : copper" 2:1
every smart inserter has a : "defender capsule" > 1 as code.
so each time a defender capsule get pulled out ther is also gona be pulled out 2 iron and 1 copper wich is 1 red science pack

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