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Anything Anywhere

Posted: Sat Jan 04, 2025 1:53 am
by majik1213
Greetings!

Got two blueprints to share: train station loading and unloading that are hopefully smart, but please let me know if any issues!

Loading: https://factorioprints.com/view/-OFdUpE_qz6Ht7aMSt8u

Unloading: https://factorioprints.com/view/-OFdUDFXaW3PaPHVTIxw


Plop the Loading one down first to see how it works. With this, at any given point on any planet, you can request an item from another planet to you simply with the nearest constant combinator that links to the planet's cargo landing bay and all space platforms without requiring power to do so. In the screen shot for unloading, for example, I am requesting Cryogenic Plant from Aquilo on some random location in Nauvis simply by requesting it at that constant combinator, second from the bottom right. After setting the request at that combinator, the cargo landing pad requests this item, the space platform receives the request due to the reciprocal nature of the section, the space platform picks up the cryogenic plant from Aquilo, delivers it to Nauvis. Then, logistic bots send it to the requester constant combinator on the loading blueprint, which is set to the same section, and the item is loaded onto a train that delivers it to me wherever the unloading outpost is. The cargo wagons will never overfill, and if you change your mind about what you want, the loading side will purge whatever is no longer needed. Fishbooks no longer required to maintain space. This blueprint lets you transition to a megabase by efficiently distributing resources amongst all planets however you desire. Requests at local train stations are proportionally based, so you can never overfill and so long as you keep producing, every outpost will see whatever you desire at a reasonable resource cost overall, making for an efficient interplanetary system.

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^ Loading

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^ Unloading