Single Assembler Mall

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
1WheelDude
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Single Assembler Mall

Post by 1WheelDude »

Hello all, I wanted to share a little selector combinator parameterized blueprint I worked on today. This little thing will ask you the recipes you want to to craft, then request the ingredients of those items and attempt to craft for 30 seconds (default). It randomly picks a recipe that is in need. All you need to do is hook up the logistic network to the appropriate decider combinator and let it run.
Let me know what you think!






edit: admins...i accidently posted this in the wrong forum, could you move it to combinator creations?
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Koub
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Re: Single Assembler Mall

Post by Koub »

[Koub] Moved to Combinator Creations.
Koub - Please consider English is not my native language.
franabad
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Re: Single Assembler Mall

Post by franabad »

Hi! I am sorry to disturb. Could it be a version without bots? Just chests and belts. I am trying to do a single assembler that produces gears, then inserters and then fast inserters until 1 stack or so. When I take the 50 inserters, the cycle starts again.

Thank you so much in advance.


P.S: I've attached a little sketch
11-03-2024, 23-55-27.png
11-03-2024, 23-55-27.png (46.41 KiB) Viewed 1103 times
1WheelDude
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Re: Single Assembler Mall

Post by 1WheelDude »

franabad wrote: Sun Nov 03, 2024 10:56 pm Hi! I am sorry to disturb. Could it be a version without bots? Just chests and belts. I am trying to do a single assembler that produces gears, then inserters and then fast inserters until 1 stack or so. When I take the 50 inserters, the cycle starts again.

Thank you so much in advance.


P.S: I've attached a little sketch

11-03-2024, 23-55-27.png
Do you plan to have a sushi belt of ingredients to feed the items you want to craft? The machine will have to spit out the unused ingredients when the machine changes recipes.
CircuitBreaker
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Re: Single Assembler Mall

Post by CircuitBreaker »

franabad wrote: Sun Nov 03, 2024 10:56 pm Hi! I am sorry to disturb. Could it be a version without bots? Just chests and belts. I am trying to do a single assembler that produces gears, then inserters and then fast inserters until 1 stack or so. When I take the 50 inserters, the cycle starts again.
Hi, yes, the basic idea of moving items in a circle via chests works. I've used the same idea in my own early game automatic mall (will share soon) and called it the "recycling loop".

Building the whole production chain with just one assembling machine is going to be a challenge, though. The assembler can tell you that it needs gears when you set its recipe to "inserter", but with a single assembler, you'll then have to switch its recipe to gears and your control circuit has to remember how many gears you needed and then switch the recipe back.
daemuth
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Re: Single Assembler Mall

Post by daemuth »

franabad wrote: Sun Nov 03, 2024 10:56 pm Hi! I am sorry to disturb. Could it be a version without bots? Just chests and belts. I am trying to do a single assembler that produces gears, then inserters and then fast inserters until 1 stack or so. When I take the 50 inserters, the cycle starts again.

Thank you so much in advance.


P.S: I've attached a little sketch

11-03-2024, 23-55-27.png
Hey! I've built the attached blueprint for my own playthrough. It does what you're describing with hysteresis, which is just a fancy word to say that it doesn't flip-flop between making 1 yellow and 1 blue inserter, but has thresholds so less time is lost with removing materials.



This is a video of an earlier version which I simplifed further:
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