Type: Mod
Name: Picklock's Fusion Power
Description: This mod adds fusion power. to the game.
License: GNU GPLv3
Version: 1.1.1
Release: 08.11.2024
Tested with-Factorio-version: 2.0.16
Compatible with Factorio - Space Age: Yes
Download: mods.factorio.com
Download-Url: https://mods.factorio.com/mod/PicksFusionPower
Category: Power Production
Tags: Power Production, Reactor, Fusion
Website: https://forums.factorio.com/viewtopic. ... 0&t=96939
Introduction
This mod allows you to generate electrical energy through nuclear fusion.
Therefore, the following has been integrated into the mod.:
New fluids: Heavy water, polluted water
New intermediate products: Deuterium pellet, tritium pellet
New recipes: Girdler sulfide process, deuterium extraction process, lithium vacuum distillation, Tritium incubation process
With this mod you can generate electrical energy through nuclear fusion.
A fusion reactor can generate 480 MW of energy in the form of heat. The electrical energy is then obtained, like in a nuclear reactor, by means of a heat exchangers and steam turbines.
In the fusion reactor, Deuterium fuel cells or DT hydrogen fuel cells are consumed and used-up fusion fuel cells are created.
Tritium pellets are incubated In the Tritium breeder in the vicinity of reactors made of 6 lithium using the tritium incubation process. Lithium 6 is obtained from lithium ore by means of lithium vacuum distillation.
Deuterium pellets can be obtained from heavy water using the deuterium extraction process. Heavy water is obtained from normal water using the girdler sulfide process. However, this also creates not inconsiderable amounts of polluted water, which can be cleaned in a clarifier.
The clarified water or the polluted water can be pumped back into bodies of water with a sewage pump. By the way, all fluids in this mod and all fluids in the vanilla game can be pumped into bodies of water with the sewage pump. But be careful! Depending on the fluid being pumped, pollution is generated. The more harmful the fluid, the higher the pollution it generates.
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Known Issues
There aren’t any open issues.
Due to the changes with Fluids 2.0, it is also necessary to demolish the first pipe if you want to rebuild a destroyed or demolished sewage pump. Otherwise you will receive the error message "cannot connect systems witqh different fluids".
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When you find a problem, post it below and I will add it to the list of issues to be dealt with when possible. For more detailed discussions you can always send me a PM. As I’m not always online it may take a while till you get a response. I will consider the posts or issues I see, and do my best to work fixes into the mod, although I might not reply directly to every notice.
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Regarding bugs, hopefully there will be few crashes and loading failures. I have solved all of these that I found by my local testing. Interaction with other mods is almost wholly untested.
Due to the changes with Fluids 2.0, it is also necessary to demolish the first pipe if you want to rebuild a destroyed or demolished sewage pump. Otherwise you will receive the error message "cannot connect systems witqh different fluids".
Sewage pump: The liquids to be pumped back can be changed even if there are still residues of the previous liquid in the fluidbox of the sewage pump (with up to 2 seconds delay).
Sewage pump: The pumped liquid and its pumping rate are now displayed in the tooltip.
Steam can now also be pumped out by the sewage pump.
Info:
The internal name for polluted water has been changed. For this reason, the recipes for filling and emptying the corresponding barrels are adjusted by migration.
I want to thank the Factorio team for making such an amazing game. It’s one of my favorite games at the moment.
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A Note:
In making this mod, I tried my best to work with the base assets and my own custom code. But it is possible that I missed something like a copied placeholder. If you find something that should not be there, please tell me explaining what it is, and I will try to rectify the matter as soon as possible.
Re: [MOD 1.1] Picklock's Fusion Power
Posted: Thu Feb 22, 2024 4:45 pm
by Sharxis
To Experience the Crash just Repair the Space ship with the items in the inventory and Launch it anywhere. As soon as the Spaceship is trying to start the game will crash. Thank you in Advance!
Re: [MOD 1.1] Picklock's Fusion Power
Posted: Fri Feb 23, 2024 6:29 am
by picklock
Version: 1.0.1 for Factorio V1.1:
Date: 22.02.2024
Bugfixes:
- Fixed a bug that caused an non-recoverable error in connection with the Space-Exploration mod.
Balancing:
- Maximum pumping rate of the sewage pump adjusted as follows:
- For crude oil reduced from 360/s to 320/s.
- For petrolium gas reduced from 360/s to 340/s.
- For light oil reduced from 360/s to 330/s.
- For heavy oil reduced from 360/s to 300/s.
- For lubricant reduced from 360/s to 290/s.
Locale:
- Updated and tweaked language files
See start post for details.
Thanks to Sharxis for providing the save to analyze and solve the problem in connection with the Space Exploration Mod.
Re: [MOD 1.1] Picklock's Fusion Power
Posted: Thu Feb 29, 2024 2:21 pm
by picklock
Version: 1.0.2 for Factorio V1.1:
Date: 29.02.2024
Features:
- Added achievements for building a fusion reactor
- Sewage pump: The liquids to be pumped back can be changed even if there are still residues of the previous liquid in the fluidbox of the sewage pump (with up to 2 seconds delay).
- Sewage pump: The pumped liquid and its pumping rate are now displayed in the tooltip.
- Steam can now also be pumped out by the sewage pump.
Info:
- The internal name for polluted water has been changed. For this reason, the recipes for filling and emptying the corresponding barrels are adjusted by migration.
Locale:
- Updated and tweaked language files
See start post for details.
Re: [MOD 2.0] Picklock's Fusion Power
Posted: Fri Nov 01, 2024 4:45 pm
by picklock
Version: 1.1.0 for Factorio V2.0:
Date: 01.11.2024
Features:
- Update for game version 2.0
Info:
- Due to the changes with Fluids 2.0, it is also necessary to demolish the first pipe if you want to rebuild a destroyed or demolished sewage pump. Otherwise you will receive the error message "cannot connect systems witqh different fluids".
See start post for details.
Re: [MOD 2.0] Picklock's Fusion Power
Posted: Fri Nov 08, 2024 4:48 pm
by picklock
Version: 1.1.1 for Factorio V2.0:
Date: 08.11.2024
Features:
- Update for game version 2.0.16