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[MOD 0.11.20+] Lishgets TMod_1.1.2

Posted: Mon Apr 06, 2015 1:04 pm
by Lishget
This mod changes the prerequisites for the portable fusion generator. The goal is, to make become fusion much harder, making it more realistic. Changes:
  • add a new tech: Superpowered magnetic fields (prerequisites: energy network 1 and electric accumulators 1)
  • Change the tech prerequisites for the portable fusion generator to: energy network 2, electric accumulators 1, laser
  • Adds two tech prerequisites for the laser: energy network 1 and electric accumulators 1
  • increase the expenses and duration of the research from the techs laser and portable fusion generator
  • Changed the tech prerequisites for the energy shield 1 to: Superpowered magnetic fields, laser, energy network 1 and electric accumulators 1*

Here you can show pictures. The mod is avaiable in german and english. English users: Feel free to suggest a better translation in case she is not okay. I am german and my english are not the best. :)

Here you can download the mod: Lishgets TMod_1.1.0 Outdated

Installation:
Simply copy the file "Simply copy the file "Lishgets TMod_x.x.x.zip" in the directory "%USERPROFILE%\saved games\Factorio\mods" and activate the mod in the settings menu, in case its not activated automatically. Have fun! :D

In future i would add a stationary fusion powerplant. This tech should be a prerequisite for the portabel fusion generator. Perhaps i would add some further tech changes, when i found things, that i would change during playing. :)

EDIT:
Reup with a licence file
Lishgets TMod_1.1.2.zip
(5.67 KiB) Downloaded 545 times

Re: [MOD 0.11.20+] Lishgets TMod_1.1.0

Posted: Fri Apr 10, 2015 7:20 pm
by Lishget
I have published a new version off my mod. In this Version further changes on the technologys are made:
  • Advanced Shields now have the prerquisites: Shields, electric distribution network 2
  • Solarmodul equipment now have the prerquisites: solar energy, battery, plastics
  • Oil processing now have the prerquisites: advanced materials processing, liquid handling
  • Liquid handling now have the prerquisites: steel processing, electric engine
  • Deleted the prerequisite electriv engine by the oil processing
  • Night Vision equipment now have the prerquisites: optic, armor making 3
Further now ALL technologies have a description. English users please excuse, but i couldn't translate all decriptions at this time. But i would this do for you. At this time i be in long time medical treatment, because this i have less time i would have. And translate from german to english is much more difficult for me as english to german.

Re: [MOD 0.11.20+] Lishgets TMod_1.1.0

Posted: Tue Jul 07, 2015 12:24 pm
by Lishget
I have made a minor change. The descriptions for the vanilla-techs i have moved into my other Mod "Factorio Sprachverbesserung", because the descriptions do no changes on game-behavior and are only cosmetics. I wasn't able to make efforts with my power-plant, because i have the necessary knowledge not yet. But i have now translated ALL vanilla tech description for english too! Give it a try, i hope the translations are good. :)

So i made apart from the splitting of the decriptions i no changes on this little mod. But when you would use the Sprachverbesserung and this mod, then i recommend the download of the new Version to avoid double entries. I have added the download to the first post. :)

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Posted: Tue Jul 07, 2015 5:04 pm
by kiba
What is the license for this mod?

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Posted: Tue Jul 07, 2015 5:39 pm
by Lishget
Thank you made me aware to this point. I have no expierience with licensing. I have read the information under http://creativecommons.org and have considered to choose a licence. But i don't know, how i can implement the Licenece to my work... I have no own website. Perhaps any one can help me? :)

EDIT:
Oh, i have found it out... I will update my work shortly. :)

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Posted: Tue Jul 07, 2015 6:29 pm
by Koub
In case you don't really know what license to choose from, since 0.11, Mods have a default license unless staterd otherwise (if I'm not mistaken) :
https://forums.factorio.com/forum/vie ... 2&start=10

It should be enough for people who don't want to bother with the license thing for their mods.

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Posted: Tue Jul 07, 2015 7:23 pm
by kiba
Added the mod to the wiki mod page. https://forums.factorio.com/forum/vie ... =87&t=9477

It's at the bottom of the list.