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[0.11.X] Expanded Robot Technologies

Posted: Sat Mar 14, 2015 10:29 am
by Natfrac42
This mod was inspired by Arumba's new modded Factorio series on youtube although i had been thinking about doing it anyway.

The mod increases the number of technologies for robot carrying capacity and speed up to 10. The cargo increases by 1 each time and the speed increases by 20% each time.

THERE IS NOW A 0.12 RELEASE VERSION!!!!! :D This can be found here: https://forums.factorio.com/forum/vie ... 93&t=13610 and is also 0.11.X compatible so just use that one!
Screenshots
This is my first mod so any comments would be greatly appreciated, I think the tech cost may need tweaking in the near future. I had said that i would look into increasing the energy capacity and consumption of the robots but as far as i can see the technology modifiers (logistic-robot-storage and logistic-robot-speed) are hardcoded in at the moment so i don't think its possible. Please correct me if i am wrong.

Current Release

See the 0.12.X page as the link there is also 0.11.X compatible

Old Releases
Expanded_Robot_Tech_0.2.0.zip
First Release of Robot Speed Upgades
(18.78 KiB) Downloaded 2945 times
Robot_Capacity_0.1.0.zip
First Release of Robot Capacity
(1.64 KiB) Downloaded 651 times

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Tue Mar 17, 2015 10:36 pm
by thurak126
It is possible to do more than +1 for each research if you want to. I did something like this over xmas. Not sure what a good research cost would be..

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Tue Mar 17, 2015 11:00 pm
by Natfrac42
Yeah, i thought about doing that but towards the end of the game i'm just sitting there waiting for enough modules to build the rocket defense so i figured more techs are better to keep the factory moving and keep me busy. Do let me know if the current tech cost feels wrong.

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Mon Mar 23, 2015 4:53 am
by Leosmellsgood
If your still around id greatly appreciate you modding to increase speed of the bots as well

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Mon Mar 23, 2015 8:10 pm
by Natfrac42
Yeah, i've got easter holidays coming up so will work on it over that.

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Tue Mar 24, 2015 5:40 pm
by Twisted
Very nice little mod to reduce clutter on bigger factories, hopefully gets integrated to vanilla game at some point.

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Tue Mar 24, 2015 11:32 pm
by Morofry
This is a very nice mod, but what I want to see more is a mod that [through research] increases the amount of distance a robot can travel before having to recharge (battery capacity).

Re: [0.11.X] Logistic Robot Capacity Mod

Posted: Thu Mar 26, 2015 10:20 am
by Natfrac42
Morofry wrote:This is a very nice mod, but what I want to see more is a mod that [through research] increases the amount of distance a robot can travel before having to recharge (battery capacity).
I'll try and incorporate this after the speed upgrades.

Re: [0.11.X] Expanded Robot Technolgies

Posted: Tue Apr 14, 2015 12:43 pm
by Natfrac42
New update released, now with speed upgrades too. See the first post for download link.

Re: [0.11.X] Expanded Robot Technolgies

Posted: Wed Apr 15, 2015 6:17 am
by darkshadow1809
Natfrac42 wrote:New update released, now with speed upgrades too. See the first post for download link.
+1 me for this :) Mind if i throw it in the modpack :D ?

Re: [0.11.X] Expanded Robot Technolgies

Posted: Wed Apr 15, 2015 7:38 am
by Natfrac42
darkshadow1809 wrote:
Natfrac42 wrote:New update released, now with speed upgrades too. See the first post for download link.
+1 me for this :) Mind if i throw it in the modpack :D ?
Not at all, just link it back to me please.

Re: [0.11.X] Expanded Robot Technologies

Posted: Sat Jul 18, 2015 10:17 am
by Natfrac42
THERE IS NOW A 0.12 RELEASE VERSION!!!!! :D This can be found here: https://forums.factorio.com/forum/vie ... 93&t=13610

Re: [0.11.X] Expanded Robot Technologies

Posted: Sat Jul 18, 2015 3:04 pm
by oLaudix
Is old one working? I have it installed but its already researched on map i use.

Re: [0.11.X] Expanded Robot Technologies

Posted: Sat Jul 18, 2015 9:40 pm
by Natfrac42
I don't quite understand what you mean, the mod adds in extra technologies on top of the already existing ones. If you have installed it part way through a save then you may have to open the console and put in

Code: Select all

/c game.player.force.resettechnologies()
for the rest of the techs to show up.

Thinking about it you can just use the 0.12 release on 0.11.X, it's perfectly compatible and just adds more stuff. Should probably put that in the first post!!