Page 1 of 1

[MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Posted: Thu Mar 12, 2015 12:14 am
by Stx3
Image
BIG THX FOR DONATE PROJECT:
:!: xarlamp - 2$
:!: vorper - 3$
:shock: RenamonM - 87$

------------------------------
This mod add Hunger.
You want to find food, if you do not have a food you die MAZA FAKA!!!
This is a very simply BUT VERY HARD!

Info: if you place wheat, pineapple, feeder or another entity in map editor, this entity does not work.

Some information:
Fruit add 12% hunger value
Bread add 17% hunger value
Fruit mix add 24% hunger value
Canned food add 33% hunger value
just one grain of wheat
if you do not care about your pineapple plantation
fish very much likes to eat
auto farms example
live forest
you character eat automatical if you have a food in inventory.
Good luck!

Download v0.0.8
Download v0.0.7
Download v0.0.6
Download v0.0.5
Download v0.0.4
Download v0.0.3
Download v0.0.2
Download v0.0.1

P.S. If you want a hardcore - download Hardcorio:SC mod
Image

Re: [MOD 0.11.xx] Hardcorio:Hungry v.0.0.2 BETA

Posted: Thu Mar 12, 2015 6:55 am
by cpy
Niceeeee. Does it work only by itself? Will it work for MP?

Re: [MOD 0.11.xx] Hardcorio:Hungry v.0.0.2 BETA

Posted: Thu Mar 12, 2015 7:07 am
by Stx3
cpy wrote:Niceeeee. Does it work only by itself? Will it work for MP?
yes it work in MP and with another mods

Changelog:
Added Wheat- this is plant and you can make farm.
Added pineapple - plant with fruits.
Image

Re: [MOD 0.11.xx] Hardcorio:Hungry v.0.0.4 BETA

Posted: Thu Mar 12, 2015 6:49 pm
by Stx3
Changelog:
v0.0.4
Added fish feeder for fish farm.
Fixed localisation
Fixed canned food recipe
Image

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.5 BETA

Posted: Fri Mar 13, 2015 4:50 am
by Stx3
Changelog v0.0.5

New:
If you do not touch the plants that they multiply
Add hay and balled hay
In composter you can make compost from hay but compost now dont use
You can use hay and balet hay in you furnance
Change minimal hunger level
Many fixes in scripts
Chance to find plant lower
Add starting food
Good luck!
just one grain of wheat
if you do not care about your pineapple plantation
fish very much likes to eat

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.6 BETA

Posted: Sat Mar 14, 2015 2:06 am
by Stx3
Changelog:
add crop-o-matic
auto farms example

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.7 BETA

Posted: Sat Mar 14, 2015 9:03 am
by Stx3
Changelog v0.0.7
Now forest is a live!
Added new forst berrys - strawberry and blackberry
Fixed some little gliches
live forest

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 BETA

Posted: Sat Mar 14, 2015 11:19 pm
by Stx3
Changelog v0.0.8
fixed small lags
Added new forest animals - Tasty biter
Fixed some little gliches

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Posted: Tue Apr 14, 2015 12:09 am
by Gaest
Nice mod, brings Factorio one step closer to Don't Starve. Unfortunately, the wild flora grows so densely in long plays, that the game starts to lag, about 1 time per minute for several seconds on my PC at 20th hour of play. Again, because of uncontrolled growing of berries at unused areas, food gathering becomes no problem at all sooner or later. As far as I can tell, the main reason of lag are flourishing strawberries, other plants do not spread everywhere. Is there something can be done to limit plant growth? Add biome restrictions? Growth density?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Мне очень понравился ваш мод, он видоизменяет геймплей Factorio чуть-чуть в сторону Don't Strave. К сожалению, не ограниченный ничем рост растений приводит к ощутимым лагам рано или поздно, на 20-ом часу игры моя игра подвисает практически каждую минуту на несколько секунд. В редко посещаемых областях карты еды становится настолько много, что в содержании ферм исчезает необходимость. И в замедлении игры, и в обилии еды виноваты главным образом, насколько я могу судить, клубничные кусты, strawberries. Можно ли что-нибудь сделать, чтобы в целом ограничить неконтролируемый рост растений, создать некоторый предел, например плотности расположения, если это возможно, или ограничений по биомам, или как-то иначе/интереснее?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Thanks for your mod./Спасибо за ваш мод. :)

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Posted: Tue Apr 14, 2015 9:40 am
by Stx3
I fix foodfarm and insert in hardcorio 2

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Posted: Tue Apr 14, 2015 11:51 am
by EditorRUS
[quote]I fix foodfarm and insert in hardcorio 2[/quote]
By "insert" you mean forcing players to play with this mod? I'd _really_ recommend you to [i]not[/i] do that.

[RU]
Под "ВСТАВКОЙ" ты имеешь ввиду заставить игроков играть с этим модом? Я бы _сильно_ порекомендовал тебе [i]не[/i] делать это.

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Posted: Tue Apr 14, 2015 2:40 pm
by Stx3
EditorRUS wrote:
I fix foodfarm and insert in hardcorio 2
By "insert" you mean forcing players to play with this mod? I'd _really_ recommend you to not do that.

[RU]
Под "ВСТАВКОЙ" ты имеешь ввиду заставить игроков играть с этим модом? Я бы _сильно_ порекомендовал тебе не делать это.
no, only if player 1 turn on foodfarm function

Re: [MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8 NOW FOREST ALIVE

Posted: Wed Apr 15, 2015 8:09 am
by CreeperDaReeper
Would it be too much to ask for a mini-mod of just the living-forest? Some people might like that.