Page 1 of 2

[MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]

Posted: Wed Mar 11, 2015 6:47 pm
by Voal
Image

[Описание\Descritpion]
Русский
English - Google Translate

[Изменения\Changes]
Русский
English - Google Translate
[Скриншоты\Screenshots]
Показать - Show
[Известные проблемы\Known issues]
Русский
English - Google Translate
[История версий\Version history]
Русский
English - Google Translate

[Установка\Installation]
Русский
English - Google Translate
[Скачать\Download - Full v1.0.5]
[Скачать\Download - Full v1.0.4]
[Скачать\Download - Full v1.0.3]

[Мануал по созданию графики для мода\Tutorial - Create graphic for your mod]

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Wed Mar 11, 2015 6:56 pm
by darkshadow1809
Oh jesus. This looks godly can i please add this mod to the modpack:D!?

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Wed Mar 11, 2015 7:07 pm
by Voal
darkshadow1809 wrote:Oh jesus. This looks godly can i please add this mod to the modpack:D!?
Yes... but this mod targeted at overhaul game balance, you need change all other modifications in the modpack or rebuild my mod... or you will get trash as a result.

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Wed Mar 11, 2015 7:46 pm
by darkshadow1809
Voal wrote:
darkshadow1809 wrote:Oh jesus. This looks godly can i please add this mod to the modpack:D!?
Yes... but this mod targeted at overhaul game balance, you need change all other modifications in the modpack or rebuild my mod... or you will get trash as a result.
Made everthing work so far haha:p pretty sure i could pull it off!

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Wed Mar 11, 2015 10:51 pm
by darkshadow1809
Seems i lack them skills here!

Help needed:

http://prntscr.com/6fn698

Fix this one please ;) ! After that it should work with my modpack:p! I tried without the modpack aswell still got the same error unfortunately!

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Wed Mar 11, 2015 11:13 pm
by TheTintin
I would try it !
Nice SCII skin ! :D

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Thu Mar 12, 2015 12:00 am
by Stx3
hm hm hm...
can i steal you textures for my mod? ^_^
i dont know how make this gread textures :D

omfg you remaked hardcorio, good job!

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Thu Mar 12, 2015 6:17 am
by Voal
darkshadow1809 wrote:Seems i lack them skills here!

Help needed:

http://prntscr.com/6fn698

Fix this one please ;) ! After that it should work with my modpack:p! I tried without the modpack aswell still got the same error unfortunately!
[v1.0.1 Beta]
- Updated for Factorio v 0.11.17
Stx3 wrote:hm hm hm...
can i steal you textures for my mod? ^_^
i dont know how make this gread textures :D

omfg you remaked hardcorio, good job!
[Русский]
Естественно... тонна графики в моде из твоей хардкории, ну и ссылка на мануал по созданию графики в низу первого поста... и ты его уже видел ,')
P.S. - Я не хардкорию переделал, я весь игровой баланс перелопатил ^_^

[English]
Of course, large part of graphic from this mod gets in your hardcorio, link from tutorial in end of mod description, and you see that ,')
P.S. - I remake no only hardcorio, i change all parts of game balance.

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Sat Mar 14, 2015 8:43 pm
by kreyser_waryag
маленькая просьба - смени расширения PNG на нижний регистр (png), а также имя папки в скриптах (misc ->Misc)
Я не знаю как там у вас, но у меня ругается :cry: ) Пришлось самому все перебирать.

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Posted: Sun Mar 15, 2015 11:30 am
by Voal
[v1.0.2 Beta]
- Updated for Factorio v 0.11.18
- Added advanced mining drill.
Image
kreyser_waryag wrote:маленькая просьба - смени расширения PNG на нижний регистр (png), а также имя папки в скриптах (misc ->Misc)
Я не знаю как там у вас, но у меня ругается :cry: ) Пришлось самому все перебирать.
Ставил в папку mods или в папку data?

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.2 BETA [MP Compatible]

Posted: Sun Mar 15, 2015 4:25 pm
by Voal
[v1.0.3 Beta]
- Reduced the rate of enemy evolution.

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.3 BETA [MP Compatible]

Posted: Tue Mar 17, 2015 3:48 am
by Stx3
так как я хардкорию забросил из за неюзабельности фактории, предлагаю добавить мой новый хардкорный модуль в твою сборку
https://forums.factorio.com/forum/vie ... =14&t=9101

Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.3 BETA [MP Compatible]

Posted: Tue Mar 17, 2015 3:56 pm
by Voal
[v1.0.4 Beta]
- Health Roach reduced to 65.
- Range of Roach reduced from 18 to 15.5 allowing 5.55 turrets get to them.
- 25% increase in the production rate of mining drills.
- Enemy evolition time factor reduced at 25%.
- 20% reduced the cost of basic technologies of arms 7.62mm.
- Increase resistances of turrets, gun turrets have more resistances for "claw" damage, enegry turrets have more resistance for "acid" damage.
- Graweyard is now possible to collect in your inventory... you can build yours cemetery. =)
- Wall resistances for acid increased to 35%.
Stx3 wrote:так как я хардкорию забросил из за неюзабельности фактории, предлагаю добавить мой новый хардкорный модуль в твою сборку
https://forums.factorio.com/forum/vie ... =14&t=9101
Идея голода мне не очень нравится, и так гемороя хватает... а вот фермерство заинтересовало, позже возможно вошью, сейчас нет времени и желания делать более-менее серьезные апдэйты.

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Sat Mar 28, 2015 4:36 pm
by darkshadow1809
Error in assignID, 'defense' was initialized

Using ShadowsHARDCOREModpack V2-0-0 for 0.11.19 and dystopia v1.0.4 :) Works fine without your mod! So please look into it :)

Thanks!

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Sun Mar 29, 2015 11:10 am
by TiTaN_3000
This mod is so hard I have no idea how to beat it.

I love it !

Bug: Roaches still outrange 5.56x45mm Turrets

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Tue Mar 31, 2015 11:37 am
by Voal
darkshadow1809 wrote:Error in assignID, 'defense' was initialized

Using ShadowsHARDCOREModpack V2-0-0 for 0.11.19 and dystopia v1.0.4 :) Works fine without your mod! So please look into it :)

Thanks!
I tested him in clear 0.11.19 all fine. My mod not compatible from other mods... and if you want adapted him for mod pack... i can't help you.
TiTaN_3000 wrote:This mod is so hard I have no idea how to beat it.

I love it !

Bug: Roaches still outrange 5.56x45mm Turrets
This strange, i fix it... soon.

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Tue Mar 31, 2015 5:28 pm
by Strayder
Русский
Отличный мод, заставил попотеть в одиночном режиме :twisted: .
Не хватает летающих монстров, так как с терраформингом можно делать острова с 1 входом и вокруг вода, а с появлением летающего транспорта и вообще без входа с суши.

English - Google Translat
Great mod has forced to sweat in the single-player mode.
Not enough flying monsters, as you can do with the terraforming of the island with 1 input and around the water, and with the advent of flying vehicles and without any input from the land.

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Tue Mar 31, 2015 7:58 pm
by Voal
Strayder wrote:Русский
Отличный мод, заставил попотеть в одиночном режиме :twisted: .
Не хватает летающих монстров, так как с терраформингом можно делать острова с 1 входом и вокруг вода, а с появлением летающего транспорта и вообще без входа с суши.

English - Google Translat
Great mod has forced to sweat in the single-player mode.
Not enough flying monsters, as you can do with the terraforming of the island with 1 input and around the water, and with the advent of flying vehicles and without any input from the land.
[Русский]
Увы но на данном этапе фактория ОЧЕНЬ ограничена в плане модификаций... буквально на каждом шагу приходится биться головой об стену чтобы добиться желаемого... -_- в целом реализовать летающих мобов можно НО сейчас их сможет атаковать только оружие с прямым мгновенным уроном как у турелей или дизерт игла… а это означает что нужно переводить все оружие к тупой схеме автоприцеливания а-ля дизерт игл... что мне очень не нравится... создавать отдельную пушку для стрельбы только по летающим мобам... тоже мне кажется не лучшее решение… посему пока так, ждем развития фактории, быть может в следующих версиях разработчики сами введут летающих юнитов.

[English - Google Translate]
At this stage, factors are very limited in terms of modifications ... at every step necessary to bang your head against the wall in order to achieve the desired ... -_- realize flying mobs can be but now they can only attack weapons with direct instant damage like a turret or desert eagle ... which means you need to change all the weapons to blunt the scheme avtopritselivaniya like desert eagle ... I really do not like ... to create a separate gun for firing only on flying mobs ... also it seems to me not the best solution ... therefore yet so forward to the development of factories, perhaps in the next version, developers introduce themselves flying units.

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Tue Mar 31, 2015 10:04 pm
by darkshadow1809
Seems a lot of my members playing this mod get hit by "Invisible things" and being untargetable. Any idea what creature this might be? I would like to know! This is certainly not a mod conflict!

Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Posted: Wed Apr 01, 2015 10:49 am
by Voal
darkshadow1809 wrote:Seems a lot of my members playing this mod get hit by "Invisible things" and being untargetable. Any idea what creature this might be? I would like to know! This is certainly not a mod conflict!
you use only my mod?
if yes... try delete "%appdata%\factorio\crop-cache.dat", old cache can call sprite rendering problems..
if no... try deactivate other mods =)
My mod not have invisible enemies... may be lurker stay near? he attack at spikes on large area... or... this may be standart biters... my mod replace this sprites from empty space... i do this to get more free memory for new sprites... if you use other mods... hi can return biters to spawn list but no return sprites for him.

----------------------------

[1.0.5 Beta]
- "Underground belt" and "Pipe-to-Ground" is now done on one at a time.
- Reduced attack range of Roach ... now he enters the zone of fire 5mm turret.
- Reduced the range Hydralisk .... now it gets in the zone of fire 7mm turret.
- Increased the range of 12mm turret.