[MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Topics and discussion about specific mods
vachu
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Jan 12, 2015 2:50 pm
Contact:

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Post by vachu » Tue Jul 05, 2016 3:10 am

I updated the original post. Hopefully this will drive people to the new version since the old mod was still getting some traffic.

Thanks for the update by the way! I'll probably be using it soon. ;)

leffe108
Burner Inserter
Burner Inserter
Posts: 9
Joined: Mon Jun 27, 2016 7:16 pm
Contact:

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Post by leffe108 » Wed Jul 06, 2016 7:50 pm

cullyn wrote:fixed ore generator.
[...]

Enjoy!
Great that you figured out how to fix it and took upon posting it on the mod portal. I tried myself to fix alien ore generation with some tweaks which got it a bit better than my last post but wasn't completely satisfied with it.

bartaslondon
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sat Apr 16, 2016 3:06 pm
Contact:

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Post by bartaslondon » Sat Jul 09, 2016 5:46 pm

Hi,

I can't run the game with this mod. I'm getting such an error ''Error in assignID, technology with 'tanks' does not exist''.
I'm using 5dim mod plus few smaller ones.
Do you know what might cause a problem?

cullyn
Inserter
Inserter
Posts: 25
Joined: Sun Dec 07, 2014 9:08 am
Contact:

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Post by cullyn » Mon Jul 11, 2016 5:28 am

bartaslondon wrote:Hi,

I can't run the game with this mod. I'm getting such an error ''Error in assignID, technology with 'tanks' does not exist''.
I'm using 5dim mod plus few smaller ones.
Do you know what might cause a problem?
this mod disables un-needed military tech.This file below should fix it.
peacemod_0.1.2.zip
0.13 compatible removeMilitaryTech=false version for compatibility with other mods.
(162.3 KiB) Downloaded 209 times
RSO LetsPlay Playlist

cullyn
Inserter
Inserter
Posts: 25
Joined: Sun Dec 07, 2014 9:08 am
Contact:

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Post by cullyn » Fri Sep 16, 2016 4:28 am

just updated to 0.14
RSO LetsPlay Playlist

Cort
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Jan 07, 2017 1:54 pm
Contact:

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Post by Cort » Sat Jan 07, 2017 1:56 pm

I've been battling with this for quite a while but for some reason setting enemiesSpawn to true doesn't do anything, no enemies spawn in new games and I get errors when walking around in my old save file. Any idea?

EDIT: Nevermind, RSO disables enemy spawns if PeaceMod is installed and it has a config option that you need to change in addition to the PeaceMod config. Should probably comment that into the mod to save users from confusion!

Post Reply

Return to “Mods”

Who is online

Users browsing this forum: No registered users