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[MOD 1.1] Super Generous Recipes

Posted: Mon Apr 06, 2020 1:03 am
by M4pster
Super Generous Recipes

Type: Mod
Name: Super Generous Recipes
Description: Provides settings to modify recipe output amount, requirement amounts, crafting time and item stacksizes.
License: refer to modpage for license
Version: 0.4.0
Release: 2018-08-18
Tested-With-Factorio-Version: 1.0.0
Category: Balancing
Tags: Free
Download-Url: https://mods.factorio.com/mod/super-generous-recipes
Website: https://github.com/JamesVeug/factorio-s ... nerous-mod

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= Default settings when downloaded =
This mod takes the recipe requirements to a whole new level. The more advanced items you craft the more you get out of them.

All recipe ingredient amounts set to 1.
The more advanced items you craft the more you get out of them.
Stack size is 50 times the amount you get from crafting 1 item.
Increased Inserter grab size (standard and stack)

Example:
1 Iron plate from 1 Iron ore
2 Iron gears from 1 iron plate
5 Green chips from 1 Iron plate and 1 Copper Cable
11 Radars from 1 iron plate, 1 Iron Gear and 1 Green chip.
Stack size of radars is 550 (11 * 50)

Re: [MOD 0.18] Super Generous Recipes

Posted: Mon Apr 06, 2020 9:20 pm
by M4pster

Re: [MOD 0.18] Super Generous Recipes

Posted: Fri Apr 10, 2020 1:01 am
by M4pster
Updated to 0.1.3
Features:
- Added setting to use default output value for recipes if it's higher than what's calculated. On by default
Bugfixes
- Fixed small-electric-pole's output not being modified in Krastorio 2

Re: [MOD 0.18] Super Generous Recipes

Posted: Sat Apr 11, 2020 12:55 pm
by M4pster
Updated to 0.2.0
Features:
- Added Setting option to change recipe crafting time
- Added Setting option to change inserter stack size amount when researching
- Added Setting option to change stack inserter stack size amount when researching
- Added Setting option to change robot stack size amount when researching
Bug fixes
- Fixed output of recipes that are meant to output 0 but are modified to return more (Krastorio 2 - Crushing sand)

Re: [MOD 0.18] Super Generous Recipes

Posted: Sun Jul 12, 2020 3:37 am
by M4pster
Updated to 0.3.0
Features:
- Added Max Recipe Uses output setting option
Bugfixes
- Fixed Error stopping the mod working for angels mod
- Fixed Error stopping the mod working for natural evolutions mod

Re: [MOD 0.18] Super Generous Recipes

Posted: Sun Jul 12, 2020 4:20 pm
by Crixomix
Mod seems super cool.

Is there a way I can modify the cargobot stack size research ONLY? I don't want to change stack sizes of items, but I'd like to increase how much that research boosts cargo bots.

EDIT: Also, how do I reset the settings on this mod without resetting all my mod settings. I downloaded it and tried changing the stack size to zero (I thought maybe this would mean no changes to the default), and then the game wouldn't load. I even tried deleting the mod out of my factorio mods folder and re-downloading and it still wouldn't start the game. (So if I'm offering a suggestion, make sure to not accept 0 as a stack size input for the setting, lol)

Re: [MOD 0.18] Super Generous Recipes

Posted: Tue Jul 14, 2020 4:16 am
by M4pster
Crixomix wrote: Sun Jul 12, 2020 4:20 pm Mod seems super cool.

Is there a way I can modify the cargobot stack size research ONLY? I don't want to change stack sizes of items, but I'd like to increase how much that research boosts cargo bots.

EDIT: Also, how do I reset the settings on this mod without resetting all my mod settings. I downloaded it and tried changing the stack size to zero (I thought maybe this would mean no changes to the default), and then the game wouldn't load. I even tried deleting the mod out of my factorio mods folder and re-downloading and it still wouldn't start the game. (So if I'm offering a suggestion, make sure to not accept 0 as a stack size input for the setting, lol)
Oh wow that's a rather inconvenient bug you found there!
I'm working up a 0.3.1 to fix that issue as well as the recipe crafting time bug where setting the crafting time to 1 won't apply to all recipes.

I'll also look at adding that change you requested!
Can I get you to add a suggestion to the mod page so I don't forget please? :)

Re: [MOD 1.0] Super Generous Recipes

Posted: Wed Aug 19, 2020 11:07 am
by M4pster
Updated to 0.4.0
Updates:
- Updated Mod Settings information
- Updated Mod Settings descriptions
- Renamed a lot of options to help future versions be more descirptive
- Optimized a few parts to increase performance when booting up the game
Features:
- Added 'Allow Item Stack Size Research Editing' checkbox
- Added 'Allow Robot Stack Size Research Editing' checkbox
- Added 'Allow Inserter Stack Size Research Editing' checkbox
- Added 'Allow Recipe Output Editing of Fluid' checkbox
- Added 'Recipe Output Fluid Calculation Type' dropdown
- Added 'Recipe Fluid Output Amount'
- Added 'Recipe Requirement Fluid Amount'
- Removed 'Recipe Output Use Max' option and made it on by default
Bugfixes
- Fixed Sorting order of some mod settings
- Fixed Stack Sizes for items set to 0 being modified

Re: [MOD 1.1] Super Generous Recipes

Posted: Mon Nov 30, 2020 8:33 am
by M4pster
Updated to 0.4.1
Updates:
- Bumped for supporting 1.1.x

Re: [MOD 1.1] Super Generous Recipes

Posted: Sat Dec 12, 2020 1:04 am
by M4pster
Updated to 0.5.0
Features:
- Added Global Multiplier to edit output, crafting time and requirements
- Added 'Default' Output Item type
- Added 'Default' Output Fluid type
- Added 'Default' Crafting Time type
- Added Requirement Type dropdown with 'Default' and 'Custom' options

Re: [MOD 1.1] Super Generous Recipes

Posted: Sat Dec 12, 2020 6:51 am
by M4pster
Updated to 0.6.0
Features:
- Added Recipe output Item Multiplier (default: 10)
- Added Recipe output Fluid Multiplier (default: 10)
- Added Recipe requirements Multiplier (default: 1)
- Added Recipe crafting time Multiplier (default: 1)

Updates:
- Changed calculated crafting time default from 1 second to 0.5 seconds (Reflects Factorio's Default)
- Added more info to Global Multiplier

Bugfixes:
- Turned off Debugging to speed up Factorio booting
- Fixed Conflict with Reverse Factory
- Fixed some output for recipes not being accurate when using "Default" option and global multiplier

Settings Changes:
- Stacksize editing now off by default
- Stacksize multiplier now off by default
- Robot Stacksize research now off by default
- Robot Stacksize default now set to 1 from 50
- Custom time amount now capped at 65535
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Re: [MOD 1.1] Super Generous Recipes

Posted: Sun Jun 06, 2021 12:50 pm
by M4pster
Updated to 0.7.0
Update:
- Added Power settings to control how much Energy is distributed throughout the game
Features:
- Added 'Allow Power Editing' (default: Off)
- Added 'Power Multiplier' (default: 1)
- Added 'Power Output Multiplier' (default: 1)
- Added 'Power Requirement Multiplier' (default: 1)
- Added 'Power Storage Multiplier' (default: 1)
- Added 'Power Fuel Consumption Multiplier' (default: 1)

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