------------------------------
So... this is very big mod.
Full remake warfare gameplay of factorio.
HARDCORIO:SC2
New enemy bases, new enemy units spawn (eggs => units)
All units stored in triggers and dont make lags
New lasers!!!
AND MORE MORE MORE! You want to see this!!!
(thx Voal for starcraft 2 textures) about all the bugs write here
Русский подробный туториал по моддингу factorio, 1 часть, основы мододеланья, как сделать свой мод, как создать item, entity, recipe, а так же как локализовать и прописать названия, ссылка ниже.
Хотите новый туториал? Набираем 50 лайков Factorio modding tutorial - base, item, entity, recipe, local
en(Russian full tutorial: factorio modding, part 1, modding base, how to make mod, how to create new item, entity, recipe, and how to make locale file and write item name, link below. )
en(Want next tutorial? Collect 50 likes )
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 5:01 am
by Stx3
game difficulty:
Easy (for real loosers and noobs)
Enemy evolution speed 50%
Enemy base build speed 50%
Feeder boost 50%
Without enemy spire
Normal
Enemy evolution speed 100%
Enemy base build speed 100%
Feeder boost 80%
20% chance to build spire
Hard
Enemy evolution speed 200%
Enemy base build speed 200%
Feeder boost 100%
50% chance to build spire
IMPOSIBRU
Enemy evolution speed 500%
Enemy base build speed 300%
Feeder boost 200%
90% chance to build spire
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 5:02 am
by Stx3
reesrved
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 5:09 am
by Stx3
reserved
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 5:10 am
by Airat9000
i am not find elerium in map( 0.3.5 map spawn new version in not/
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 5:14 am
by Stx3
Airat9000 wrote:i am not find elerium in map( 0.3.5 map spawn new version in not/
this is new hardcorio. in this hardcorio enemy generate elerium in building (feeder)
old hardcorio project - closed
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 7:50 am
by Airat9000
Good mod but optimization is horrible ((something like pulling a 6 core processor as much as 40% takes the resource is not talking about it with other memory modami..v earlier version was all good .. still need to be optimized.
I have man running around as if done in the pants and weighs a ton
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 8:06 am
by Stx3
Airat9000 wrote:Good mod but optimization is horrible ((something like pulling a 6 core processor as much as 40% takes the resource is not talking about it with other memory modami..v earlier version was all good .. still need to be optimized.
I have man running around as if done in the pants and weighs a ton
i have sheety processor i3-M380, i dont have video card, and game make 40-60fps. if you play with hardcorio and another mods... it not my problem i play only with hardcorio
i think you lair, please make screenshot you system, process list, and factorio fps.
i make maximum optimisation.
so... my sheety notebook better you 6 core monster???
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 9:35 am
by Airat9000
it is normal that my man began to run like a turtle? it's not a bug?
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 9:54 am
by El-Lobo
Stx3 wrote:
new energy generator (fusion reactor 20mW)
Hmm, a 20 milliwatt generator, seems quite useless, doesn't it? Sorry, had to...
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Tue Jan 13, 2015 10:23 am
by Stx3
Airat9000 wrote:it is normal that my man began to run like a turtle? it's not a bug?
its not a bug, player and enemy speed now -30%, use cars, trains or exoskelet for speed up.
yes it work in multiplayer, but the more players playing more difficult it becomes the game
Airat9000 wrote:how to return to normal speed?
edit hardcorio, but if you make speed faster, you make imbalanse the game, monsters have too slow run speed. use cars, trains noob or dont play in hardcorio
yes it work in multiplayer, but the more players playing more difficult it becomes the game
Airat9000 wrote:how to return to normal speed?
edit hardcorio, but if you make speed faster, you make imbalanse the game, monsters have too slow run speed. use cars, trains noob or dont play in hardcorio
and monsters faster in normal?
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Wed Jan 14, 2015 4:03 am
by Stx3
Airat9000 wrote:
and monsters faster in normal?
use brain for win, hardcorio not a easy dytech warfare, this is realy hard chalange!
i test solo on normal and win.
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Thu Jan 15, 2015 10:02 am
by Rax
Nice StarCraft textures No seriously, though. I like the mod, and it adds quite the aspect into my game.
8/10 for you, my friend.
(The m8 stuff just isn't for me)
Re: [0.11.x] Hardcorio:SC v.1.0.0
Posted: Thu Jan 15, 2015 12:59 pm
by Stx3
add hot fix 1.0.1
Fixed red laser resistance
Fixed starting weapons and support,
Fixed game dificulty
Re: [0.11.x] Hardcorio:SC v.1.0.1
Posted: Fri Jan 16, 2015 12:57 pm
by Stx3
add donate list in topic header, thx all for like and donate!!!
this is realy cool!
Re: [0.11.x] Hardcorio:SC v.1.0.1
Posted: Sat Jan 17, 2015 6:56 pm
by DoctorWho?
Can't install.
I put the mod in my mod folder, get this error when i try to start the game:
File__hardcorio__\graphics/entity/colony/colony-attack.png not found