Page 1 of 1
Re: [0.17+] Stargate
Posted: Sun Nov 24, 2019 1:37 am
by jim lee
How fun!
This would be great for linking to other Stargate equipped multi player games.
-jim lee
Re: [0.17+] Stargate
Posted: Sun Nov 24, 2019 5:52 am
by PyroFire
jim lee wrote: ↑Sun Nov 24, 2019 1:37 am
How fun!
This would be great for linking to other Stargate equipped multi player games.
-jim lee
This is not clusterio.
Re: [0.17+] Stargate
Posted: Tue Dec 17, 2019 11:20 pm
by Corndog106
I've got this mod downloaded, but it's not showing up under any research. Any ideas? Any other mods that could possibly hide it?
Re: [0.17+] Stargate
Posted: Wed Dec 18, 2019 5:10 am
by PyroFire
Corndog106 wrote: ↑Tue Dec 17, 2019 11:20 pm
it's not showing up under any research
It's on the rocket silo research.
I can make its own research in future.
Re: [0.17+] Stargate
Posted: Sun Dec 22, 2019 6:38 pm
by Corndog106
I'm not showing it under the list of technologies as an option to research. But as I just clicked on Rocket Silo, it's showing up as a recipe gained from researching the Rocket Silo. Putting it as a separate research may make it easier to find and know when you will have access to it.
Re: [0.17+] Stargate
Posted: Sun Dec 22, 2019 8:05 pm
by Honktown
lol that's a great dialing interface, love it. The gate would still work if the collision box was non-square right? I'm thinking left/right facing rotations would be cool (if it's a static graphic, I would even make it for you). Caution, don't stand in front of or behind the gate unless you want to be entity.die'd/destroy'd
. That'd need more work of course.
I wonder if it could be made to dial/activate by circuit... you got me thinking things
Re: [0.17+] Stargate
Posted: Sat Jun 29, 2024 11:31 pm
by NameDuckling770
I know it's probably too late to ask, but can you please make a tutorial for signal dialing? Even looking at control.lua, I can't figure it out.