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[0.17+] Stargate

Posted: Sat Nov 23, 2019 2:58 pm
by PyroFire
Stargate
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Factorio but with logistics-capable stargates that teleporters players and belt contents around the map and between surfaces.

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Re: [0.17+] Stargate

Posted: Sun Nov 24, 2019 1:37 am
by jim lee
How fun!

This would be great for linking to other Stargate equipped multi player games.

-jim lee

Re: [0.17+] Stargate

Posted: Sun Nov 24, 2019 5:52 am
by PyroFire
jim lee wrote: Sun Nov 24, 2019 1:37 am How fun!

This would be great for linking to other Stargate equipped multi player games.

-jim lee
This is not clusterio.

Re: [0.17+] Stargate

Posted: Tue Dec 17, 2019 11:20 pm
by Corndog106
I've got this mod downloaded, but it's not showing up under any research. Any ideas? Any other mods that could possibly hide it?

Re: [0.17+] Stargate

Posted: Wed Dec 18, 2019 5:10 am
by PyroFire
Corndog106 wrote: Tue Dec 17, 2019 11:20 pm it's not showing up under any research
It's on the rocket silo research.
I can make its own research in future.

Re: [0.17+] Stargate

Posted: Sun Dec 22, 2019 6:38 pm
by Corndog106
I'm not showing it under the list of technologies as an option to research. But as I just clicked on Rocket Silo, it's showing up as a recipe gained from researching the Rocket Silo. Putting it as a separate research may make it easier to find and know when you will have access to it.

Re: [0.17+] Stargate

Posted: Sun Dec 22, 2019 8:05 pm
by Honktown
lol that's a great dialing interface, love it. The gate would still work if the collision box was non-square right? I'm thinking left/right facing rotations would be cool (if it's a static graphic, I would even make it for you). Caution, don't stand in front of or behind the gate unless you want to be entity.die'd/destroy'd :mrgreen: . That'd need more work of course.

I wonder if it could be made to dial/activate by circuit... you got me thinking things

Re: [0.17+] Stargate

Posted: Sat Jun 29, 2024 11:31 pm
by NameDuckling770
I know it's probably too late to ask, but can you please make a tutorial for signal dialing? Even looking at control.lua, I can't figure it out.