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[0.17] [WIP Mod] Extremely useful combinators

Posted: Sat Oct 26, 2019 4:46 pm
by DRE
WIP: Extremely useful composite combinators

This is Early Work in Progress mod. If you try this out now - future versions of the mod will 100% break your setups created today.

Have you ever been bothered by how complex combinator setups appear to be while it looks like it should look simpler? This mod should is for the rescue.

In its current state it has only 3 new combinators.
I need a bit of community support to come with ideas of what next combinators can be, and more importantly - for optimal component setups.

Distinguishing feature of this mod about combinators is that internally these combinators act as containers for smaller combinators (constant, decider, arithmetic but reduced to minimal size), without mod intervention during the work of combinator, so the combinators should not cause performance degradation (UPS), it works as if you use usual combinators. No Lua circuit network read-writes are performed.

This mod requires Composite combinators core viewtopic.php?f=190&t=78161

1. Distinct wire constant combinator

It is simple - you can choose separate signals for red and green wires.
constant_gui.png
constant_gui.png (699.71 KiB) Viewed 1978 times
Under the hood:
constant_hood.png
constant_hood.png (98.41 KiB) Viewed 1978 times
Darkened combinator acts as a connector, player won't see it during the game

2. Inclusive filter combinator

Carry on only with necessary signals
filter2.png
filter2.png (363.49 KiB) Viewed 1978 times
Under the hood:
filter.png
filter.png (741.4 KiB) Viewed 1978 times

3. Simple delay combinator

Delay signals by N ticks. Delay selection is limited on purpose.
delay_gui.png
delay_gui.png (97.48 KiB) Viewed 1978 times
Under the hood for delay = 7:
delay.png
delay.png (580.17 KiB) Viewed 1978 times
debug.png
debug.png (339.88 KiB) Viewed 1978 times

Re: [Proof of Concept / Very very early version] Composite combinators / Extremely useful combinators

Posted: Sat Oct 26, 2019 4:46 pm
by DRE
reserved

Re: [Proof of Concept / Very very early version] Composite combinators / Extremely useful combinators

Posted: Wed Oct 30, 2019 12:33 pm
by McDuff
Looks interesting, will follow.

Re: [Proof of Concept / Very very early version] Composite combinators / Extremely useful combinators

Posted: Sun Nov 03, 2019 12:27 pm
by DRE
A bit of demonstration of the work in progress.

https://imgur.com/a/J6qXPcr

These are distinct wire constant combinator and simple delay combinators. I slow down the time to see that delay works. Blueprinting is ok except that we need to carry additional 'data' entity together with combinator. Components lights gonna look better that on the video, ofc.

Re: [0.17] [WIP Mod] Extremely useful combinators

Posted: Tue Nov 19, 2019 10:48 pm
by DRE
0.1.4 brings usability, stability and filter combinator - updated main post