[MOD 0.11.x] Mohole 0.0.3 - Updated graphics
Posted: Tue Dec 23, 2014 2:05 am
Introduces a new form of endgame mining and power production that is massively polluting, but can provide a steady source of materials and power. Uses the impressive heat resistance of alien artifacts to the players advantage. The player needs to deal with the vast quantities of waste stone this mod will create. Strongly advise looking for the landfill mod: https://forums.factorio.com/forum/vie ... =14&t=4973
Download:
https://github.com/Starholme/factorio-M ... _0.0.3.zip
I'm interested in helping with the mod development and design, but don't have the free time to do it all myself. I've already set up a github repo and wiki for the mod: https://github.com/Starholme/factorio-MoHole.
Graphics needed! Please see https://forums.factorio.com/forum/vie ... =15&t=7537 if you want to help.
Mohole
See http://kimstanleyrobinson.info/w/index. ... tle=Mohole for the inspiration. A very large, very, very deep hole bored into the planet's surface. Useful as a form of power generation and resources. Extremely expensive, extremely polluting.
Current features:
* Moholes produce lava
* Lava is processed in the crystallizer
* Lava + water -> mountains of stone and hot water
* Lava + iron plate -> stone and iron ores
* Lava + copper plate -> stone and copper ores
ToDo:
* Graphics
- I'm useless in this department. I would greatly appreciate anyones effort in replacing all the stock images I'm using in the mod.
- Ideally, the mohole should be very large, maybe 10x10 tiles. So if you make a graphic, keep it in mind.
* Initial delay for boring, should not be able to produce lava for a while after initial placement
Version History:
0.0.3:
* Crystallizer graphic added. Thanks to YuokiTani for the great work!
0.0.2:
* Mohole needs high power consumption, high pollution, high idle power - Done
* Hot water recipes need to be balanced to ~1.5x power return(if 1 lava costs 1MJ to create, running the hot water through steam engines should make ~1.5MJ) - Done
0.0.1:
* Initial release
Download:
https://github.com/Starholme/factorio-M ... _0.0.3.zip
I'm interested in helping with the mod development and design, but don't have the free time to do it all myself. I've already set up a github repo and wiki for the mod: https://github.com/Starholme/factorio-MoHole.
Graphics needed! Please see https://forums.factorio.com/forum/vie ... =15&t=7537 if you want to help.
Mohole
See http://kimstanleyrobinson.info/w/index. ... tle=Mohole for the inspiration. A very large, very, very deep hole bored into the planet's surface. Useful as a form of power generation and resources. Extremely expensive, extremely polluting.
Current features:
* Moholes produce lava
* Lava is processed in the crystallizer
* Lava + water -> mountains of stone and hot water
* Lava + iron plate -> stone and iron ores
* Lava + copper plate -> stone and copper ores
ToDo:
* Graphics
- I'm useless in this department. I would greatly appreciate anyones effort in replacing all the stock images I'm using in the mod.
- Ideally, the mohole should be very large, maybe 10x10 tiles. So if you make a graphic, keep it in mind.
* Initial delay for boring, should not be able to produce lava for a while after initial placement
Version History:
0.0.3:
* Crystallizer graphic added. Thanks to YuokiTani for the great work!
0.0.2:
* Mohole needs high power consumption, high pollution, high idle power - Done
* Hot water recipes need to be balanced to ~1.5x power return(if 1 lava costs 1MJ to create, running the hot water through steam engines should make ~1.5MJ) - Done
0.0.1:
* Initial release