[0.17] Hexy's AngelBob Tweaks

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hexagonhexagon
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[0.17] Hexy's AngelBob Tweaks

Post by hexagonhexagon »

Title: Hexy's AngelBob Tweaks
Short Description: Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Name: Hexy_AngelBob_Tweaks
Factorio Version: 0.17
Version: 0.17.1
Author: hexagonhexagon
Download: https://mods.factorio.com/mod/Hexy_AngelBob_Tweaks

Long Description

This mod makes many tweaks and changes to the AngelBob's experience to make the experience more consistent and coherent throughout, as well as totally reorganize all the recipes in the game. Every change this mod makes is configurable, and it is designed to be compatible with just about any combination of Angel's and Bob's mods. By default, no recipe or technology changes are turned on in order to maximize compatibility with mods outside the normal AngelBob's suite that I haven't specifically designed around: if one of the options causes the game to crash when loading or makes something impossible, the option can simply be disabled. I have made a separate mod that extends this one for MadClown's series of mods, here: https://mods.factorio.com/mod/Hexy_MadClown_Tweaks

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Astrella
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Re: [0.17] Hexy's AngelBob Tweaks

Post by Astrella »

Aren't the meats usable for composting?

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Re: [0.17] Hexy's AngelBob Tweaks

Post by hexagonhexagon »

No, that doesn't seem to be the case.

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Re: [0.17] Hexy's AngelBob Tweaks

Post by Astrella »

hexagonhexagon wrote:
Tue Aug 27, 2019 2:11 pm
No, that doesn't seem to be the case.
Ah, I figured it might be the case cause composing says any organic material, I admit I haven't messed around with the meat production part of Angels yet.

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