mmmPI wrote: ↑
Fri Nov 08, 2019 1:51 pm
Sorry took me so long to respond; I just realized this conversation was going on. Thanks for the interest, guys. I'm touched!
A couple of thoughts, yes. First off, so awesome that you started an extension mod, and I'll support it however I can.
I'm pleased you mentioned in particular liking that the small size creates a new type of logistics challenge. I was going for that effect here, and in a few other places, and glad someone enjoyed it.
I tried to make an electric heater. It's an obvious choice and I would have included it with heat processing if it worked. I tried every conceivable combination of power sources on the reactor entity type. The reactor type is the only entity I found that could produce heat besides the heat interface. To control the heat interface seemed to require scripting, which I try to avoid as a "fix", because scripts introduce new error surfaces; not that I don't like scripting mods overall, and I do have a few. So I felt the reactor entity was the only choice, but I could not find any combination of energy sources that allowed me to pull power from the electrical grid, into the reactor, to make heat. It's possible I missed something, but I tend to be thorough. If we did find a way to do this, I would like this very much, and I want it to be a fundamental part of heat processing (with the idea that with physics mod, yes, this comes at a cost, and that's the price you pay).
Making heat from LEU seems reasonable enough. I think we should make it a "CANDU" reactor. These are Canadian-designed reactors that exist all over the world, use very low-enriched uranium (CANDU can even run on unenriched uranium -- and I am not opposed to allowing people to make heat from that directly in a CANDU, either, since, after all, you can do it in real life.). I can setup a new equation in my spreadsheet to figure out the correct numbers for that.
mmmPi has brought up the issue with LEU before (Among many other things!), and this does seem to have potential to be helpful. I've also received a request on the mod portal to make a fluid-powered heater, similar to the gas-boiler but for heat, which I would like to do, but I lack a good graphic for this case. Maybe I'll just implement them with the heat interface symbols for now, so we can setup all the stats, and then worry about the graphics.
Does that cover everything? I think it might. Let me know what you guys think.
P.S. I just realized, we should also be able to make heat from Pu-238. So I'll need to add a radiothermo reactor that takes Pu-238. The real fuel length for a Pu-238 reactor like an RTG is about 80-100 years, so I could set the fuel value at something like that, or I could just make it part of the unit's recipe, thus assuming 80-100 years is "forever". I think I'll go the second route, since this means you can move the entity around without losing that fuel value.
P.P.S. now looking at your nuclear extension mod more closely, looks like you've already done the work to get the heat source up and running -- nice! I'll give it a try in a few moments. If you want to support this mod, I'd be happy to not include a version in my mod, to leave that space open for you. Or if you'd rather I make it a part of the main mod, I can do that, too. Let me know what you would prefer. Either way, I recommend we model it after the CANDU reactor, though.