[MOD 0.11.3] Better Turrets - WIP topic created.
Posted: Sun Dec 07, 2014 3:45 pm
As it is still a Work in progress, and as i can not move the topic myself, i made an other one in the mod wip part of the forum, i will update the topic there. This one will be use when the mod is released.
Hi guys i present here my first mod . it is still a WIP and not downloadable yet but will be soon.
BETTER TURRETS
The mod tries to re-balance the way turrets are used and especially the way ammunition are built, packaged and delivered to turrets because to my point of view, this part of the game not as complex as it should be. It tries to do so with realism.
With this mod installed, the player now have to pay more attention to his ammunition-building factories to set up his defenses.
I don't plan to modify a lot of existing things in the game except the turrets and ammunition management. (I won't add any new biters for example).
Added at the time being:
- New types of projectile based turrets classed by caliber (7.62mm, 30 mm, 100mm) each one of these have very different range, rate of fire, turning rate.
- A whole lot of types of ammunitions based on real things (HEDP, HEI, HEAT, KE, etc...)
- A system based on building everything from the empty case to the bullet of the cartridge and then to package multiple cartridges in adequat containers to be delivered to the turrets in a realistic way.
Example :
empty 7.62 mm case + standard 7.62 mm bullet = standard 7.62 mm cartridge (not usable as it is in a turret).
200 standard 7.62 mm cartridges + empty ammo can = filled standard 7.62 mm ammo can (this one is usable in a turret)
- New models and animation for each type of turrets (See screenshots below)
- New effects and explosions. (BOOMS !)
- New types of factory (ammunition making and ammunition packaging factory) also with their own models and animations.
- New hand weapons and ammunitions (.45 caliber) not a whole lot, just a few but much more realistic than the vanilla ones)
Planned :
- A LOT of balancing ! (there is none at the moment)
- New types of turrets (1 fore the moment, maybe more).
- Adding a few things i have in mind...
Screenshots :
The purpose of this mod is not to provide new over-powered-super-turrets. (100 mm turrets are very powerful but slow to aim and have a very long reloading time)
Following this logic, it will probably remove laser turrets in the future or find a way to make them less cheaty.
Hi guys i present here my first mod . it is still a WIP and not downloadable yet but will be soon.
BETTER TURRETS
The mod tries to re-balance the way turrets are used and especially the way ammunition are built, packaged and delivered to turrets because to my point of view, this part of the game not as complex as it should be. It tries to do so with realism.
With this mod installed, the player now have to pay more attention to his ammunition-building factories to set up his defenses.
I don't plan to modify a lot of existing things in the game except the turrets and ammunition management. (I won't add any new biters for example).
Added at the time being:
- New types of projectile based turrets classed by caliber (7.62mm, 30 mm, 100mm) each one of these have very different range, rate of fire, turning rate.
- A whole lot of types of ammunitions based on real things (HEDP, HEI, HEAT, KE, etc...)
- A system based on building everything from the empty case to the bullet of the cartridge and then to package multiple cartridges in adequat containers to be delivered to the turrets in a realistic way.
Example :
empty 7.62 mm case + standard 7.62 mm bullet = standard 7.62 mm cartridge (not usable as it is in a turret).
200 standard 7.62 mm cartridges + empty ammo can = filled standard 7.62 mm ammo can (this one is usable in a turret)
- New models and animation for each type of turrets (See screenshots below)
- New effects and explosions. (BOOMS !)
- New types of factory (ammunition making and ammunition packaging factory) also with their own models and animations.
- New hand weapons and ammunitions (.45 caliber) not a whole lot, just a few but much more realistic than the vanilla ones)
Planned :
- A LOT of balancing ! (there is none at the moment)
- New types of turrets (1 fore the moment, maybe more).
- Adding a few things i have in mind...
Screenshots :
The purpose of this mod is not to provide new over-powered-super-turrets. (100 mm turrets are very powerful but slow to aim and have a very long reloading time)
Following this logic, it will probably remove laser turrets in the future or find a way to make them less cheaty.