IR 1.0.0 is released.
The changelog is here
. More things ended up being tweaked than I thought. I wouldn't call any of them "game-breaking" but you may need to adjust/reroute some factories in existing saves. Omelettes, breaking eggs etc.
IR is now "finished" (whatever that means), so there won't be any more major additions to it. If I get time and the inspiration, there will be some add-on "expansion" mods that extend post-rocket play, but if that happens they'll be available no earlier than New Year 2020 and likely further into the year.
I will obviously continue to look at bug reports and balancing requests and there will be fix/tweak/compatibility type updates to IR, but I will only be working on that at weekends from now on.
I've talked briefly with Earendel about Space Exploration compatibility. Neither of us has time for it at the moment and besides, SE isn't even finished. We will look at it again towards the end of the year.
Just wanted to say thanks again to all Comrades who have sent me good wishes and support, it was all really appreciated. Also want to say thanks to the Factorio team at Wube, for making the game but also for adding so much mod support in 0.17 - from my point of view it has been the best update for modders so far.