[0.11.6] tno Modpack V2.8

Topics and discussion about specific mods
Anathera
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Re: [0.11.x] tno Modpack V2.4

Post by Anathera »

Quick question. If i dowload the dropbox version. it should have all features installed or do i need to apply patches to it?

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Re: [0.11.x] tno Modpack V2.4

Post by tno1 »

If you dld the dropbox version it will be fully updated :p
But inside the dropbox you can see a version.txt open that and see what version your at :p

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Re: [0.11.x] tno Modpack V2.4

Post by Anathera »

illl just redo the whole thing and start by downloading dropbox version again and ill check the version on it. when i tried to apply the 2.3 and 2.4 patches it just broke even further by halting at start.
started complaining about redlaserturret id's.

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Re: [0.11.x] tno Modpack V2.4

Post by Anathera »

yup.... Still there. new install and everything. getting this message: "Error in assingID, 'red-laser-turret' was not recognized id of item"

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Re: [0.11.x] tno Modpack V2.2

Post by wolfnether »

Hi,

i have a probleme, i can't create lava for smelting tungsten

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Re: [0.11.x] tno Modpack V2.4

Post by tno1 »

Uhm Oo
Has you removed everything in the mod folder before taking everything out of the rar file and putting it in?

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Re: [0.11.x] tno Modpack V2.4

Post by Anathera »

Added the modpack to a blank install. its a ID problem with between the two mods.

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Re: [0.11.x] tno Modpack V2.4

Post by Anathera »

what mod has the ion turret in it?

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Florian1024
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Re: [0.11.x] tno Modpack V2.4

Post by Florian1024 »

me too same bug in a new installation !

ion turret -> replicators_0.2.1
Last edited by Florian1024 on Tue Dec 09, 2014 2:37 pm, edited 1 time in total.

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Re: [0.11.x] tno Modpack V2.4

Post by Anathera »

Can it be possible that if the ion turret is being loaded before the red laser turret from hardcorio it wont find the id for it?

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Re: [0.11.x] tno Modpack V2.4

Post by tno1 »

It might be, it is just weird cause I use the same one and I run the game just fine Oo but gonna upload a 2.5 where I changed that

https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0

Download that and see if that works :p

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Florian1024
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Re: [0.11.x] tno Modpack V2.5

Post by Florian1024 »

I try and nop :(

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Re: [0.11.x] tno Modpack V2.5

Post by Anathera »

and nope from me too.

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Re: [0.11.x] tno Modpack V2.5

Post by tno1 »

Found the problem, A sec there is more flaws than that, some dependency's is messing up

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Re: [0.11.x] tno Modpack V2.5

Post by Anathera »

im waiting :)

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Re: [0.11.x] tno Modpack V2.5

Post by tno1 »

Here redld V2.5 again
https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0

That SHOULD do it xD

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Florian1024
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Re: [0.11.x] tno Modpack V2.5

Post by Florian1024 »

Nice that work for me ! :D

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Re: [0.11.x] tno Modpack V2.5

Post by Anathera »

Works perfectly for me too! Nice job and fast too :)

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Re: [0.11.x] tno Modpack V2.5

Post by Mates31cz »

Can you add F-Mod ?

BTW nice job

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Re: [0.11.x] tno Modpack V2.5

Post by oktabyte »

Mates31cz wrote:Can you add F-Mod ?

BTW nice job
fmod hasn't been updated to factorio 11.X, which would mean to fix the mod manually. That means a lot of work, so probably not until a lot later.
Also, how would fmod fit in the modpack? it seems to break a lot of the ideas of the pack.

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