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Re: [Mods for 0.18] Amator Phasma's Mods

Posted: Mon Feb 10, 2020 7:37 am
by AmatorPhasma
Working on compatibility with angles should be fixed in the next version.

Re: [Mods for 0.18] Amator Phasma's Mods

Posted: Sat Feb 29, 2020 12:00 pm
by Originallogin
Incompatibility with mod Water As A Resource
https://mods.factorio.com/mod/WaterAsAResource

Re: [Mods for 0.18] Amator Phasma's Mods

Posted: Tue Mar 03, 2020 9:10 pm
by Nicios
Amator, thank you for the mod. You did a very good job!

I want to share some bugs/issues that I found during my gameplay.

The first recipe of industrial science pack (that one that uses stone) is not carftable either by hand or assembly machines.

There are some burner machines that can't rotate by hand (Centrifuges, pudding furnace), but they can rotate using blueprints.

Producing wood cost more energy and expends more resources than you can get of burning wood pellets or charcoal. (And it's a pain in early game)

Are you planning to add steam inserters or something similar?

Re: [Mods for 0.18] Amator Phasma's Mods

Posted: Sat Mar 07, 2020 1:09 pm
by HazarDGLow
After updating the mods, they do not start. These are included only:
List mods
List mods
ATM.jpeg (133.7 KiB) Viewed 1968 times

Re: [Mods for 0.18] Amator Phasma's Mods

Posted: Mon Aug 17, 2020 8:48 am
by DarkyPupu
Hi,

Would be interested in Starfall concept as standalone.
Would it be possible to make it depend only on non-functional-changing libs (others optional only), or is it too much of hassle ?

Thanks !