[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Moosie » Wed Jul 06, 2016 9:03 pm

I can't download this because each time I go to page, it says log in again and forums seem BROKEN.

Is there a non-factorio forums download for 1.3.32?

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by GotLag » Wed Jul 06, 2016 9:46 pm

Log in using your Factorio username/password, not forums.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Mooncat » Thu Jul 07, 2016 2:12 am

Just created a request about the localised_name property: viewtopic.php?f=28&t=28424 :D
My mods (Deprecated, maybe temporary... idk. Currently enjoying vanilla 0.17): Article: List of black magic for modding

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by MrGrim » Thu Jul 07, 2016 9:26 pm

Any thoughts on when or if you will be able to re-render the graphics for the new train sizes? Do you have everything you need to do so, or are the original source files/artist not available? I don't intend to rush, I'm just trying to make the decision on if I want to build my base out depending on this mod or just stick to barrels for now.

Thanks!

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Choumiko » Thu Jul 07, 2016 10:49 pm

To be honest i have no idea :D
Right now all i got is: I think the tanker doesn't look too bad, it mostly seems to be a bit too long right now, so it's not really high on my todo list.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by MrGrim » Fri Jul 08, 2016 12:07 am

Choumiko wrote:To be honest i have no idea :D
Right now all i got is: I think the tanker doesn't look too bad, it mostly seems to be a bit too long right now, so it's not really high on my todo list.
Fair enough. Blender confounds me as well. Thanks for the reply!

*EDIT*: Well I just added 3 fluid stations so, my love for the functionality of the mod won the day. :D Maybe somebody else on the forums has the requisite skill to make a sprite sheet that matches 0.13 trains better. I would think that just having the source blender file helps a lot.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by aRatNamedSammy » Sun Jul 10, 2016 6:26 am

hmm, i doubt it supposed to work like this..
crude oil can be manipulate like solid objects
oil bug.JPG
oil bug.JPG (43.02 KiB) Viewed 2495 times
was building a new outpost,, then i notice after placing an inserter next to the rail tanker it remove the oil and place it in the chest, like any item... :lol:
Teeth for Two (so sorry my bad english)

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by hoho » Sun Jul 10, 2016 6:49 am

It's required to make the "wait until empty/full conditions to work.

There is no real fix, just don't pull the items out of tanker wagons.

I think there is a MASSIVE cheating possibility by transporting the oil "stack" via regular wagons. I guess it's up to each player to decide if they want to play as it was meant to be played or to cheat.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by MrGrim » Sun Jul 10, 2016 7:41 am

hoho wrote:I guess it's up to each player to decide if they want to play as it was meant to be played or to cheat.
As it should be, really. I never really understood the modern game design trend of "you _will_ play it our way or NO WAY AT ALL!" If I wanted to "cheat" with mods there are far better options, anyway.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Choumiko » Sun Jul 10, 2016 8:49 am

These items can't really be used to cheat in any way. They have no associated recipe. Railtanker only compares the actual liquid with the items and updates the items to the correct amount. If you take them out you just end up jamming up your inventory/chests ;-)

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by hoho » Sun Jul 10, 2016 1:27 pm

Choumiko wrote:Railtanker only compares the actual liquid with the items and updates the items to the correct amount. If you take them out you just end up jamming up your inventory/chests ;-)
Ah, ok. Makes sense. I thought you stored the actual oil in those fake-oil items. In that case, yeah, one can't cheat that way.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by R3CONN3R » Sun Jul 10, 2016 4:37 pm

Hey! I've been working on updating the model and wanted to know what you think of it?

Image

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by MiniMe943 » Sun Jul 10, 2016 6:39 pm

R3CONN3R wrote:Hey! I've been working on updating the model and wanted to know what you think of it?
Ugh, I hate to say it, but that really just doesn't sit well with me. It probably has to do with the tanks being vertical like that.

I mean, I suppose there's a reason we don't do that IRL either, you lose storage space by having the gaps in between the "tanks".

The quality doesn't look bad, and I like the dual ports on the side, but I think it should stick as a conventional horizontal tank.
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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by steinio » Sun Jul 10, 2016 6:46 pm

Image

But this is more for pulver like cement.
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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Optera » Sun Jul 10, 2016 8:22 pm

I like the visual connection points in the middle, but the vertical tanks look just wrong to me.

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Nexela » Sun Jul 10, 2016 10:11 pm

I like the vertical tanks I think it fits the Factorio Style

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by steinio » Mon Jul 11, 2016 4:30 am

Why not have both.
I'm more the big laying tank type but won't complain if the other design is available.
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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by MrGrim » Mon Jul 11, 2016 4:54 am

R3CONN3R wrote:Hey! I've been working on updating the model and wanted to know what you think of it?
I like this a lot! It feels very Factorio to me, and it fits the new shiny trains really well. :D Please do release this even if it doesn't get into the main mod. I'll at least use it. :D

I'm managing something like 13 different liquids in my game right now.. this got me thinking that it'd be pretty sweet to store 4 liquids per train car in reduced quantities.. could you make an alternate with 4 pipe inputs per side instead of two? I think I'll take a look at the mod code tomorrow to see how doable such a thing would be...

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by Stoup » Mon Jul 11, 2016 6:06 am

Perhaps people would feel those tanks were more "factorio" If they were as dirty as the pipes they connect to :D

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Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

Post by MrGrim » Mon Jul 11, 2016 2:13 pm

Stoup wrote:Perhaps people would feel those tanks were more "factorio" If they were as dirty as the pipes they connect to :D
Perhaps. A lot of custom mod graphics tend to have really clean buildings, but the tanks here at least look kind of hand crafted and a little rough. The new train wagons are also very slick and shiny so I think it fits.

One thing I was thinking is that it matches the pumps quite nicely in the vertical station example, and the horizontal station has the usual problem of the pumps not looking connected. However, 0.13 now has that animation for when wagons are ready to unload. I wonder if that feature could be used to have the pipes extend outward when at a station so they can fully connect now?

This could even be an alternate wagon type. Holds 4 liquids at reduced quantities (but maybe more total than a single tank car), requires one pump per tank, maybe costs a little more.

I'm really quite pumped about this graphic. I hope it gets released to us plebs! :D

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