Had some fun making some massive helmod sheets, including one for all of space science. It took several hours of tweaking numbers to perfection and helmod would occasionally break trying to calculate it all. My patience persisted out of curiously for what to expect.
Using only space materials to craft 20 science packs per minute with near perfect recycling yielded this result:
Unfortunately the recycling of scraps and creation of advanced neural gel would break helmod, so this data isn't fully complete. Nevertheless, I did try to recycle the gels/cards/fluids as much as was possible before creation of new material to ensure no materials went to waste. (Thank you OCD)
The latency of helmod calculating all of these made module additions too painfully slow to be feasible and I didn't want to waste several hours doing so. This also doesn't include planetary production
such as methane, circuits, glass, plates, etc. (I can only imagine...)
It appears my plan to create a 20/m science setup is out of the question, which given the infinite tech costs was already several hours per research. Bummer.
Curiously, it's actually the junk data card restoration that consumes the most power, even with full Lv9 speed modules applied to the thermal fluids. The long crafting time demands a lot of supercomputers, so efficiency modules combined with speed modules are an absolute must for card recycling.
With both types of modules:
Looking forward to those space beacons.
How have the rest of you been fairing with production of your science packs?