[0.17+] Space Exploration WIP

Topics and discussion about specific mods
SuicideJunkie
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Re: [0.17+] Space Exploration WIP

Post by SuicideJunkie »

I found that resource patches aren't really a big concern.
I did set up core drills to get an infinite supply early on though :D

Perhaps the biggest way to speed things up from the way my play though has gone so far would be to be more wasteful of human life, and explore more aggressively. :D
More cargo rockets to deliver stuff rapidly instead of letting cargo ships drift lazily between stars on the solar wind instead of using engine power too ;)

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Re: [0.17+] Space Exploration WIP

Post by ptx0 »

Code: Select all

  if entity.type == "linked-container" then

    local link_id = entity.surface.index + 2
    local zone = Zone.from_surface(entity.surface)

    if zone and zone.type == "anomaly" then
      link_id = (math.floor(game.tick / 3600) % 600) + 1
    end

    if not zone then
      local vault = Ancient.vault_from_surface(entity.surface)
      if vault then
        link_id = 1
      end
    end
this code breaks pretty much anything that relies in linked-chests including a fork of factorissimo2 i'm working on..
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

questions

RSO , BOB, Angels and Pyadons mods future compartible?

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

find bug..

not access to discord
Скриншот 07-06-2021 001850.jpg
Скриншот 07-06-2021 001850.jpg (89.78 KiB) Viewed 1123 times
\
mod-list.json
(8.64 KiB) Downloaded 27 times
find mods in trable
Скриншот 07-06-2021 125816.jpg
Скриншот 07-06-2021 125816.jpg (5.91 KiB) Viewed 1065 times
Last edited by Airat9000 on Mon Jun 07, 2021 9:59 am, edited 2 times in total.

DarkShadow44
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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

Earendel wrote:
Sat Mar 23, 2019 6:54 pm
I don't check this thread, if you want to give feedback, suggestions, or bug reports please use my Discord.
You probably want to go to their discord for support.

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

Since there is no access to the discord ..

I want to say about the mod!
Great just great = more realism ..

Ideas and suggestions (I hope they will see)
1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better.
2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
4) or bitumen mod

a couple of questions ..
1) how many planets can be discovered and how huge is the map of the universe? endless? Is there a limit of 99999999 cells or how many are there?

and most importantly - it eats little resources on ordinary computers and 10 year old 6 core processors normally like this.

minus only many mods to which we are accustomed do not work.

But overall I liked it.


Так как нет доступа к дискорду..

Хочу сказать про мод!
Отличный просто отличный = больше реализма..

Идеи и предложения (надеюсь увидят)
1) добавьте пож-ва генератор количества ресурсов если уже нельзя сделать как в RSO мод совместимость.. или договоритесь если сможете, игра станет только лучше.
2) побольше ресурсов с родной планеты (хотя бы вольфрам, свинец, титан, золото, серебро и прочие) а лучше совместить ее с Боб модом! то вообще шикарно будет и даже лучше без гемора. в плане электроники
3) с ангелс модом - было бы шикарно - там больше химии которая неотлимая часть нашего мира (реализма в нефти и газе и химии).
4) или битумен мод

пару вопросов..
1) сколько можно открыть планет и на сколько огромна карта вселенной? бесконечна? есть лимит в 99999999 клеток или сколько там?

а самое главное - мало жрет ресурсов на обычных компах и 10 летних 6 ядерных процессорах нормально так.

минус только многие моды к которым мы привыкли не работают.

Но в целом мне понравилось.

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Re: [0.17+] Space Exploration WIP

Post by TaylorItaly »

There is access to discord !!
Try it harder !!!

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

TaylorItaly wrote:
Mon Jun 07, 2021 9:21 am
There is access to discord !!
Try it harder !!!
:( Discord blocked me - not access in email, I solve the issue

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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
Since there is no access to the discord ..
I literally linked it right above your post... :roll:
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better.
Not sure what exactly you mean, but there is a reason RSO is not supported - it's pretty useless. Due to the planets being the way they are, you don't need to start in the center - you could start at the corners as well.
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
Mod support is planned, but not yet done.
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
1) how many planets can be discovered and how huge is the map of the universe? endless? Is there a limit of 99999999 cells or how many are there?
I think a few hundred? It's certainly not endless or super huge. Just count them. ;)

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

DarkShadow44 wrote:
Mon Jun 07, 2021 10:05 am
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
Since there is no access to the discord ..
I literally linked it right above your post... :roll:
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better.
Not sure what exactly you mean, but there is a reason RSO is not supported - it's pretty useless. Due to the planets being the way they are, you don't need to start in the center - you could start at the corners as well.
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
2) more resources from the home planet (at least tungsten, lead, titanium, gold, silver and others), but it is better to combine it with the Bob mod! it will generally be gorgeous and even better without crap. in terms of electronics
3) with an angel mod - it would be gorgeous - there is more chemistry that is an integral part of our world (realism in oil and gas and chemistry).
Mod support is planned, but not yet done.
Airat9000 wrote:
Mon Jun 07, 2021 9:07 am
1) how many planets can be discovered and how huge is the map of the universe? endless? Is there a limit of 99999999 cells or how many are there?
I think a few hundred? It's certainly not endless or super huge. Just count them. ;)
I'm talking about the universe , RSO I'm talking about the fact that the logic of the formation of resources that would be more, resources at a distance from the beginning of the planet or from the corner. and more can be generated.

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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

Airat9000 wrote:
Mon Jun 07, 2021 10:10 am
I'm talking about the universe
I know, and that's why I told you.
Airat9000 wrote:
Mon Jun 07, 2021 10:10 am
RSO I'm talking about the fact that the logic of the formation of resources that would be more, resources at a distance from the beginning of the planet or from the corner. and more can be generated.
Again, there's not too much use for that when you can simply land anywhere on the planet. Why would you want the outsides be more rewarding if it's not hard to get there?

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

I would like to understand how many planets you can open on the map - the map is infinite, right? Or is the restriction the same as the normal map?

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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

DarkShadow44 wrote:
Tue Jun 08, 2021 12:21 pm
As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.
This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000?

it would just be interesting to create space bases in the dark places of the universe (in black cells).

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Re: [0.17+] Space Exploration WIP

Post by DarkShadow44 »

I have no idea what you're trying to tell me. :?

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Re: [0.17+] Space Exploration WIP

Post by TaylorItaly »

Airat9000 wrote:
Tue Jun 08, 2021 12:25 pm
DarkShadow44 wrote:
Tue Jun 08, 2021 12:21 pm
As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod.
This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000?

it would just be interesting to create space bases in the dark places of the universe (in black cells).

You can do this.
Are you now in discord ?

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

DarkShadow44 wrote:
Tue Jun 08, 2021 12:37 pm
I have no idea what you're trying to tell me. :?
limits planets :) their number can be more than 600? or higher? randomly located in the universe or only in the same places?

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Re: [0.17+] Space Exploration WIP

Post by haemori_ruri »

This suggestion may be just due to my stupidity... I wish the recipe of "Neural anomaly data" can have 2 output for advanced neural gel instead of 2 inputs... this is making it very difficult to place...

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