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[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Posted: Wed Nov 12, 2014 11:32 am
by Stx3
Project closed, new hardcorio you can download here
https://forums.factorio.com/forum/vie ... =14&t=7980
Features
Posted: Wed Nov 12, 2014 11:33 am
by Stx3
Mini weapon overview
Weapons:
- Starting weapon for suicide.
Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon for support class,
AK-47 - use 7.62x39mm assault rifle with good aim, low movement penalty and low shooting speed.
RPK-74 use 7.62x39mm machinegun with good aim, medium movement penalty and medium shooting speed.
M60 - use 5.56x45mm machinegun with bad aim, medium movement penalty and fast shooting speed.
Minigun - use 5.56x45mm bfg with bad aim, big movement penalty and ultra fast shooting speed.
M82 - use 12.7x99mm sniper rifle.
M82 Scope - use 12.7x99mm advanced sniper rifle.
RPG-7 use 40mm long-range grenade launcher.
40mm Tank cannon
12.7x99mm Tank auto-cannon
Regenerator - use medi-kit.
Ammo:
12.7x99mm
12.7x99mm BOX (50rnd) for Turrets and
12.7x99mm magazine (5rnd) for
7.62x39mm
7.62x39mm BOX (300rnd) for Turrets
7.62x39mm magazine (30rnd) for
5.56x45mm
5.56x45mm BOX (1000rnd) for Turrets
5.56x45mm magazine (100rnd) for
40mm grenade
- 40mm grenade for
Medi-kit
Medi-kit use in
Ammo types:
Blue (
EP) - Expanding have high physical damage
Red (
AP) - Armor piercing have medium physical damage and piercing modifier.
Orange (
FA) - Flamble have medium fire damage and good piercing modifier.
Purple (
HE) - High explosive have AOE fire damage and low phycical target damage.
Yellow (
TR) - Traceing have good aim bonus, medium physical damage and low fire damaage.
Green (
DU) - In developement! ^_^
White (
MG) - Match grade have range bonus, medium physical damage and piercing modifier.
Teal (
TBC) - Termobaric have big AOE range bonus.
Overviews
Posted: Wed Nov 12, 2014 11:34 am
by Stx3
Mini enemy overview
Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings.
Units:
Larva - Cant attack but mutate into egg.
Biter - Melee enemy attack unit, mutate into Flyter.
Fliter - Biter with flying skill, mutate into Guardian.
Baneling - Suicide sige unit, mutate into Devourer
Viper - Long range assault unit, mutate into swarmer.
Guardian - High defense flagman unit, mutate into overlord.
Devourer - Dangerous sige unit.
Swarmer - Dangerous lorg range unit.
Overlord - Mobile enemy base,
Changelog
Posted: Wed Nov 12, 2014 11:37 am
by Stx3
Story:
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a devourer, all that you have - the wreck, your surviving members of the crew and very angry, hungry devourer at the crash site ...
Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)
Posted: Wed Nov 12, 2014 12:07 pm
by JohnDowson
I think that TD-orientation ruins factorio gameplay.
Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)
Posted: Wed Nov 12, 2014 12:16 pm
by Stx3
JohnDowson wrote:I think that TD-orientation ruins factorio gameplay.
you're absolutely right, this mod full remake farcorio warfare gameplay, all old monster, spawners, turrets are not avalible
this is not factorio
Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!
Posted: Thu Nov 13, 2014 9:03 am
by Stx3
NOW AVALIBLE!
Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!
This mod work with another mods, but dont instal dy-tech warfare because its piece of shit and imbalance the game.
Suggestions, ideas, bugs, please write in this thread.
Good luck!
Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!
Posted: Fri Nov 14, 2014 3:55 am
by Stx3
Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!
Posted: Fri Nov 14, 2014 5:22 am
by Stx3
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 12:57 pm
by Lavios
Hello. Works your mod in multiplayer? And how stable?
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 1:48 pm
by Stx3
Lavios wrote:Hello. Works your mod in multiplayer? And how stable?
this mod make special for multiplayer
solo game very hard
we test mod with my friend and game be stable.
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 2:37 pm
by cpy
Hmm interresting. So bobmods+treefarm+ dytech without automation and warfare should be good.
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 2:47 pm
by Lavios
Stx3 wrote:Lavios wrote:Hello. Works your mod in multiplayer? And how stable?
this mod make special for multiplayer
solo game very hard
we test mod with my friend and game be stable.
And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 2:53 pm
by Stx3
And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
All standart not warfare recipe and buildings i dont touch.
this mod normal works with another mods and i am from russia
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 3:00 pm
by Lavios
Stx3 wrote:And as it is combined with other mods? And the standard things and сraft preserved?
P.S. You do not accidentally Russian? ^^
All standart not warfare recipe and buildings i dont touch.
this mod normal works with another mods and i am from russia
Тут по русски можно общаться? Или может дадите скайп пообщаемся там
Хочу поставить ваш мод но не умею ^^
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 3:10 pm
by Stx3
Lavios wrote:Тут по русски можно общаться? Или может дадите скайп пообщаемся там
Хочу поставить ваш мод но не умею ^^
icq1608998 мой скайп, и кстати тут по русски по моему общаться нельзя так что лучше с инглиш переводом
и сейчас начнеться прямая трансляция Hardcorio 0.0.3 experemental
http://sc2tv.ru/channel/stx3
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Fri Nov 14, 2014 10:31 pm
by cpy
Heh one of the clues that someone is russian is that they still use ICQ.
Re: Hardcorio 0.0.3 experemental NOW WITH EXPANDING AMMO!
Posted: Sat Nov 15, 2014 3:08 am
by Stx3
New version Hardcorio 0.0.3 experemental released.
see changelog.
Add hot fix 0.0.4
Re: Hardcorio 0.0.2 experemental NOW WITH OVERVIEWS!
Posted: Sat Nov 15, 2014 4:10 pm
by Lavios
cpy wrote:Heh one of the clues that someone is russian is that they still use ICQ.
it is nick in skype
Re: [MOD 0.11.3] Hardcorio 0.0.5 NOW WITH EXPANDING AMMO!
Posted: Sun Nov 16, 2014 6:10 am
by Stx3
Add hot fix version 0.0.5 and fixed sound volume in sound pack.
see changelog