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Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Mon Jul 20, 2015 12:07 pm
by TeDeum
Is there any chance that this mod will be updated?
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Mon Jul 20, 2015 1:13 pm
by JamesOFarrell
TeDeum wrote:Is there any chance that this mod will be updated?
I'm not sure, I was thinking about it over the weekend when I updated my other mods and my plan was to rewrite it to look like a tool bar for blueprints, then it occurs to me that you can just do something like this:
So there is no real point to this mod. The import feature is nice but I never got around to updating it to DaveMcW's gzip library so you are better off using his mod
Blueprint String for that anyway.
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Mon Jul 20, 2015 7:24 pm
by Choumiko
JamesOFarrell wrote:So there is no real point to this mod.
Don't say that. While at work a week ago i had an idea how to make it possible to share blueprints across different saves (makefile + symlink).
Since Foreman already had a nice gui i messed around a bit and it somwhat worked, but then 0.12 got released
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Wed Jul 22, 2015 2:08 pm
by Swich
Very nice mode! Used it all time. I hope it will be updated for v0.12)
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Wed Jul 29, 2015 10:13 am
by Choumiko
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Fri Jul 31, 2015 8:39 am
by JamesOFarrell
Thanks man, I've updated the first post. Feel free to take over Foreman as I have abandoned it. Probably needs a name change though, the guy who write the online tool used the name first but I didn't see it until after I releases the mod.
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Wed Apr 06, 2016 5:49 pm
by EliteSniperSK
I installed foreman about 10 hours ago but i still dont see the Foreman button on the left top of screen! How can I fix it?
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Wed Apr 06, 2016 8:00 pm
by Koub
Have you researched Automated Construction ?
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Sun Jul 24, 2016 12:40 pm
by vidjunkie
Great mod!
Unfortunately after the latest update I cannot import a blueprint from the toolbar. I keeps responding the string is empty as it should be for a toolbar input. Please advise.
(reposted from another thread)
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Thu Nov 03, 2016 6:44 pm
by KingKacke
Hey Guys, i think i'm too stupid for this...
Can anybody give me a short step-by-step introduction for what i have to do to get blueprints from one Savegame to an new one?
I have imported some Blueprints and then i exported all. It generates "export13_0.lua" in ...\script-output\blueprint-string but what do i have to do to get it loaded in my new savegame?
Sorry for my english and thx for trying to help me
Factorio is Version 0.14.18
Foreman is Version 1.1.0
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Wed Nov 16, 2016 4:17 pm
by Sinehmatic
KingKacke wrote:Hey Guys, i think i'm too stupid for this...
Can anybody give me a short step-by-step introduction for what i have to do to get blueprints from one Savegame to an new one?
I have imported some Blueprints and then i exported all. It generates "export13_0.lua" in ...\script-output\blueprint-string but what do i have to do to get it loaded in my new savegame?
Sorry for my english and thx for trying to help me
Factorio is Version 0.14.18
Foreman is Version 1.1.0
This^^^^^. Where the f do blueprints get exported TO?
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Posted: Sat Dec 10, 2016 9:10 am
by KAA
Hi guys! I tried search but didn't find such question.
So I have a map blueprint of which I'd like to export.
I installed Foreman now, but on that map Foreman's panel does not appear.
I tried another map, researched Automation and it works fine.
But on the first one, all research is done already so I cannot research Automation again to show the panel.
What should I do to export blueprint from that map if all research is done?