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Hardcorio 0.0.1 experemental. Watch Trailer!

Posted: Wed Nov 05, 2014 9:12 am
by Stx3
COMING SOON!
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Watch trailer: link
So... what do you think?
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Re: Hardcorio for Factorio

Posted: Sat Nov 08, 2014 3:54 am
by Stx3
Work in progress...

Weapons:

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Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)

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Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."

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Light SMG (analog SMG, have a good ability but this is surpise :roll: )

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Gun turret (12.7x99mm) "piercing or HE"

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Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"

Demostrative video: http://youtu.be/hup9x5um1CY

Re: Hardcorio for Factorio

Posted: Sun Nov 09, 2014 11:32 am
by zerotooll
nice! i want play with this mod :)


(ru. слушай прикольный мод :) меня порадовало... кстати как с дайтехом новым уживётся? не пробовал запилить думаю будет есчё жёстче:)

Re: Hardcorio 0.0.1 pre alpha Edited!

Posted: Mon Nov 10, 2014 2:09 am
by Stx3
Update information.

Re: Hardcorio 0.0.2 pre alpha (fat warfare gameplay changes

Posted: Mon Nov 10, 2014 9:12 pm
by Stx3
Work in progress...
Added module - weapons:

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Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)

ImageImageImage
Barrett M82, 12,7×99mm (piercing), 12,7×99mm (HE) "piercing damage 1\3 but have AOE damage with diferent damage on area."

ImageImageImage
Light SMG (analog SMG, have a good ability but this is surpise :roll: )

ImageImageImage
Gun turret (12.7x99mm) "piercing or HE"

ImageImageImage
Laser turret (400kJ) "red", Laser turret (1200 kJ) "green", Laser turret (3600kJ) "blue"

Demostrative video: http://youtu.be/hup9x5um1CY

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Posted: Tue Nov 11, 2014 12:14 pm
by Stx3
Work in progress...
Added mutate for monsters:
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who can help me with autoplace? :D
i dont understand what the noise, sharpness, influence, and how it work :lol:

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Posted: Tue Nov 11, 2014 12:27 pm
by FishSandwich
Very very nice! When you release this, I might do a playthrough on my channel. :D

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Posted: Tue Nov 11, 2014 4:17 pm
by Airat9000
i am not search in link donwload who is?

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Posted: Tue Nov 11, 2014 10:45 pm
by Stx3
Airat9000 wrote:i am not search in link donwload who is?
sorry... this is closed pre-alpha version.
i give a link to download only a girl, and only after casting in bed :lol:

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Posted: Wed Nov 12, 2014 2:16 am
by Stx3
Work in progress...
Added mutate factor - MF
mutate factor - chance to mutate monsters.

L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer

EF = Evolution factor 0% - 100%

IF "EF" >= 0%
MF = 0%-25% {B -> F}

-------
IF "EF" > 20%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 25% {B -> F}
MF = 25% {B -> G}
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IF "EF" > 60%
MF = 25% {L -> V}
MF = 25% {L -> N}
MF = 50% {B -> F}
MF = 25% {B -> G}
MF = 20% {G -> O}
MF = 20% {V -> S}
MF = 20% {N -> D}

Example mutate factor "Biters" with EF = 93%
{B -> F} = 58.125%
{B -> G} = 26.15625%
{B -> G -> O} = 0.871875%


I dont understand how it works, BUT IT WORKS!!!! :lol:

Re: Hardcorio 0.0.1 experemental COMING SOON!!!

Posted: Wed Nov 12, 2014 11:07 am
by Stx3
Trailer added, whatch thread :roll:
see first post!
So... what do you think?
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Re: Hardcorio 0.0.1 experemental. Watch Trailer!

Posted: Wed Nov 19, 2014 9:52 pm
by jorgenRe
In the future when mod is released, i install the mod on my game...Minutes later the base is probably overrun with biters because my defences could not stand up against your awesome biters!

Looking forward to trye it and so get an even bigger challenge to survive :D

Re: Hardcorio 0.0.1 experemental. Watch Trailer!

Posted: Sat Nov 22, 2014 5:11 am
by antofdeath
Now I can see where your going with this... but also, its looks like complete fucking gibberish from a man who's played too many starcraft 1 custom maps xD So right now, well it kinda looks abit awe full. It doesn't properly feel like what some of the old sc1 stuff really brought out, but I really like the potential you bring up. So keep it up. My suggestion though, focus less on the defense type maps, work more on the lessons learned from offense. Things like the special forces maps would be a very good place to start.

Re: Hardcorio 0.0.1 experemental. Watch Trailer!

Posted: Tue Dec 09, 2014 5:54 am
by Stx3