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[0.16.51] SuperSandro2000's mods

Posted: Sun Jan 06, 2019 2:13 am
by SuperSandro2000
If you have any suggestions or requests to any of my mods especially Sandro's Fixes feel free to drop them below and I consider adding them.

Or just contact me trough Discord: SuperSandro2000#4944
or just hop on the Reddit Discord and ping me there. I am usually around.

Main Mods

Sandro's Fixes
Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates, Taterjr Space Station, More Bobs!, Angels Smelting Train, RampantArsenal, Endgame Combat and more.

Expanded Rocket Payloads Touched by an AngelBob
This mod gives Expanded Rocket Payloads the AngelBob treatment.

This mod is currently in Alpha and feedback is very much appreciated.

Small Mods

0.17 Science Packs
Changes the science pack recipes to match 0.17.
In addition to that it alters the Low Density Structures to be unlocked by advanced material processing and reduces its craft time to 20 seconds.

Science packs are not unlocked by their own tech yet. Maybe when 0.17 drops I can copy over the tech tree.

Extra Bobs! (Texture changes only)
This mod is just a stripped down version of MoreBobs! with only texture changes I liked.

Included texture changes
- Alien Artifact
- Categories
- Brass-, Titaniumchest, Bobs Logistic Chests
- some Electronic Components (not circuits)
- Gears
- Modules
- Player-, Vehicleequipment
- Pumps
- Technologies

Sandro's Chemics
Currently adds a recipe to use sodium hydroxide in oil refining.

Sandro's Fixes
Reverts the science pack recipes back to match 0.16.

Sandro's 0.17 fixes
Uncanon, this is just my personal opinion.
Replaces rails from production science packs with miners and re-adds the assembler item limit.

Abandoned Mods

AlienPlant
Adds an Alien Plant to the game. It can be used to make Alien Artifacts without killing biter spawner. To get the seeds you must kill first a few biterspawners and build a Alien Plant Foresty. In the Forestry you can make your first Alien Plant Seeds and convert Raw Alien Wood into Alien Artifacts and new Seeds.

Re: [0.16.51] SuperSandro2000's mods

Posted: Sun Jan 06, 2019 2:13 am
by SuperSandro2000
My current mod list
Cause people keep asking. Take that save and sync it.
SuperSandro2000.zip
(2.81 MiB) Downloaded 88 times

Re: [0.16.51] SuperSandro2000's mods

Posted: Mon Jan 07, 2019 9:08 am
by Solarwuff
With the last Sandro's Fixes i am getting the following error up on loading the game

https://imgur.com/a/rC07zxz

Re: [0.16.51] SuperSandro2000's mods

Posted: Mon Jan 07, 2019 10:40 am
by SuperSandro2000
Solarwuff wrote:
Mon Jan 07, 2019 9:08 am
With the last Sandro's Fixes i am getting the following error up on loading the game

https://imgur.com/a/rC07zxz
It is enough to write me on the mod portal. The bug should be fixed in 0.3.2 of Sandro's Fixes.

I created this thread more to have a well organized collection of all my mods, saves and to be able to request things that do not fit in one of my current mods.

Re: [0.16.51] SuperSandro2000's mods

Posted: Sun May 05, 2019 1:06 am
by Airat9000
conflict

dark star
2019-05-05_4-05-18.png
2019-05-05_4-05-18.png (41.23 KiB) Viewed 4044 times

Re: [0.16.51] SuperSandro2000's mods

Posted: Sun May 05, 2019 1:17 am
by SuperSandro2000
Airat9000 wrote:
Sun May 05, 2019 1:06 am
conflict

dark star
2019-05-05_4-05-18.png
I don't really have any motivation right now to fix such crap especially in which direction 0.17 goes. If you find an easy fix I can integrate it but other than that you are on your own.

Re: [0.16.51] SuperSandro2000's mods

Posted: Sun Nov 29, 2020 6:52 pm
by PreLeyZero
thumbs up - nice mod. Will there be integration for the last factorio versions?

Re: [0.16.51] SuperSandro2000's mods

Posted: Thu Jun 03, 2021 7:39 pm
by Mecejide
Is 248k Touched by an AngelBob dead?