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[Mod 0.11.x] Belt Blocker
Posted: Sat Oct 25, 2014 6:23 am
by JamesOFarrell
This is a simple mod that adds an entity used to block item flow on a belt. This can block a single lane, allowing only one side of the belt to pass items. These can be placed on top of belts but you will have to remove the belt to mine the blocker.
Download:
Known Bugs:
- Behaves like a tree when mining (because it is a tree!)
Can not be placed with blueprints.
License: MIT
Re: [Mod 0.10.x] Belt Blocker
Posted: Sat Oct 25, 2014 8:46 am
by cartmen180
yes!
Re: [Mod 0.10.x] Belt Blocker
Posted: Sat Oct 25, 2014 3:51 pm
by n9103
Cool. I can think of a few use-cases for this.
Re: [Mod 0.10.x] Belt Blocker
Posted: Sun Oct 26, 2014 5:10 am
by Devildog
Nice, i think i have a few places i could use these.
Re: [Mod 0.11.x] Belt Blocker
Posted: Sat Nov 08, 2014 3:57 pm
by gmyx
Brilliantly simple. Thanks!
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 7:20 pm
by berni1212
Could be a Idea if its Possibile
Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough
![Smile :)](./images/smilies/icon_e_smile.gif)
?
![Idea :idea:](./images/smilies/icon_idea.gif)
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 8:08 pm
by JamesOFarrell
berni1212 wrote:Could be a Idea if its Possibile
Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough
![Smile :)](./images/smilies/icon_e_smile.gif)
?
![Idea :idea:](./images/smilies/icon_idea.gif)
You can actually use the smart-sensors mod for this. There is component you can use that should allow you to turn off belts.
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 8:48 pm
by berni1212
JamesOFarrell wrote:berni1212 wrote:Could be a Idea if its Possibile
Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough
![Smile :)](./images/smilies/icon_e_smile.gif)
?
![Idea :idea:](./images/smilies/icon_idea.gif)
You can actually use the smart-sensors mod for this. There is component you can use that should allow you to turn off belts.
Got an Link for it ? BUt if u can make that in 1 Mod would be awsome too or ?
And Thanks for the fast Rply
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 8:54 pm
by JamesOFarrell
berni1212 wrote:Got an Link for it ? BUt if u can make that in 1 Mod would be awsome too or ?
And Thanks for the fast Rply
Its actually called "
Smart-Curcuit-System". Should be able to turn off belts.
I doubt I'll be adding any features to belt blocker, if only because I have too many complex mod I am supporting already.
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 9:15 pm
by berni1212
Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 9:19 pm
by JamesOFarrell
berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
Re: [Mod 0.11.x] Belt Blocker
Posted: Mon Dec 08, 2014 9:20 pm
by berni1212
JamesOFarrell wrote:berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
Its not a Big deal we right now build another one up again
We try to Find Many bugs and try things that you normaly wouldn't do
But its Good if we Track them down bevor many people have the Problem lol
Re: [Mod 0.11.x] Belt Blocker
Posted: Tue Dec 09, 2014 3:38 am
by AlphaRaptor
berni1212 wrote:JamesOFarrell wrote:berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
Its not a Big deal we right now build another one up again
We try to Find Many bugs and try things that you normaly wouldn't do
But its Good if we Track them down bevor many people have the Problem lol
Thats what we are doing
Annoying bugs
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: [Mod 0.11.x] Belt Blocker
Posted: Sat Dec 20, 2014 11:26 pm
by G_glop
Does it reduce pollution?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: [Mod 0.11.x] Belt Blocker
Posted: Sun Dec 21, 2014 2:28 am
by AlphaRaptor
G_glop wrote:Does it reduce pollution?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Is that a real Question ?
Re: [Mod 0.11.x] Belt Blocker
Posted: Sun Dec 21, 2014 4:19 pm
by G_glop
AlphaRaptor wrote:G_glop wrote:Does it reduce pollution?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Is that a real Question ?
Nope
Re: [Mod 0.11.x] Belt Blocker
Posted: Sun Dec 21, 2014 4:40 pm
by dopefish
Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them.
My only complaint is that it's a bit iffy to place and destroy, being a tree I guess is the problem, it doesn't stick to the grid like other things do and I can almost never destroy it without removing the belt underneath. Still, it's a good workaround until there's a better solution.
Re: [Mod 0.11.x] Belt Blocker
Posted: Sun Dec 21, 2014 5:19 pm
by Nova
G_glop wrote:AlphaRaptor wrote:G_glop wrote:Does it reduce pollution?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Is that a real Question ?
Nope
Well, if you don't want to ask this question I will do it:
Does it reduce pollution?
It's a "real tree", so this is actually possible.
Re: [Mod 0.11.x] Belt Blocker
Posted: Sun Dec 21, 2014 8:29 pm
by G_glop
dopefish wrote:Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them.
My only complaint is that it's a bit iffy to place and destroy, being a tree I guess is the problem, it doesn't stick to the grid like other things do and I can almost never destroy it without removing the belt underneath. Still, it's a good workaround until there's a better solution.
Belt blocker + Moar Inserters = super compact production
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Mod 0.11.x] Belt Blocker
Posted: Sun Dec 21, 2014 9:17 pm
by AlphaRaptor
G_glop wrote:dopefish wrote:Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them.
My only complaint is that it's a bit iffy to place and destroy, being a tree I guess is the problem, it doesn't stick to the grid like other things do and I can almost never destroy it without removing the belt underneath. Still, it's a good workaround until there's a better solution.
Belt blocker + Moar Inserters = super compact production
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Totally Agree
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)