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Re: [Mod 0.11.x] Belt Blocker

Posted: Sun Dec 21, 2014 9:23 pm
by G_glop
AlphaRaptor wrote:
Totally Agree :D
Only if i coud solve issue with circuit network cables(green/red) not being craftable(blame cartmen180!). :(
Digging into code right now.

Re: [Mod 0.11.x] Belt Blocker

Posted: Sun Dec 21, 2014 9:54 pm
by G_glop
G_glop wrote:
AlphaRaptor wrote:
Totally Agree :D
Only if i coud solve issue with circuit network cables(green/red) not being craftable(blame cartmen180!). :(
Digging into code right now.
Fixed but only for new maps. :(

Re: [Mod 0.11.x] Belt Blocker

Posted: Sun Dec 21, 2014 10:55 pm
by AlphaRaptor
G_glop wrote:
G_glop wrote:
AlphaRaptor wrote:
Totally Agree :D
Only if i coud solve issue with circuit network cables(green/red) not being craftable(blame cartmen180!). :(
Digging into code right now.
Fixed but only for new maps. :(
Thats not good :(

Re: [Mod 0.11.x] Belt Blocker

Posted: Sun Dec 21, 2014 11:20 pm
by G_glop
AlphaRaptor wrote:
G_glop wrote:
G_glop wrote:
Only if i coud solve issue with circuit network cables(green/red) not being craftable(blame cartmen180!). :(
Digging into code right now.
Fixed but only for new maps. :(
Thats not good :(
It was a pain, but thank god for in-game lua commands! :D (idk how to open the .dat files that are used for saves)
Gonna post this on the Cartmen's Complete Overhaul topic.

Re: [Mod 0.11.x] Belt Blocker

Posted: Thu Dec 25, 2014 5:09 pm
by G_glop
G_glop wrote:
G_glop wrote:
G_glop wrote:
Only if i coud solve issue with circuit network cables(green/red) not being craftable(blame cartmen180!). :(
Digging into code right now.
Fixed but only for new maps. :(

It was a pain, but thank god for in-game lua commands! :D (idk how to open the .dat files that are used for saves)
Gonna post this on the Cartmen's Complete Overhaul topic.
Sry evrybody i was the biggest idiot on the world! :roll: (wrong topic)

Re: [Mod 0.11.x] Belt Blocker

Posted: Sat Jul 18, 2015 5:46 am
by JamesOFarrell
This mod won't work anymore due to the changes in 0.12 belt physics. Sorry.

Re: [Mod 0.11.x] Belt Blocker

Posted: Sat Jul 18, 2015 2:56 pm
by Terra_Incognito
JamesOFarrell wrote:This mod won't work anymore due to the changes in 0.12 belt physics. Sorry.
That sucks, this is one of my favorite go to mods.

Re: [Mod 0.11.x] Belt Blocker

Posted: Sat Jul 16, 2016 8:22 pm
by Michael_meil@live.dk
is it possible for an update on this mod?

Re: [Mod 0.11.x] Belt Blocker

Posted: Sun Jul 17, 2016 4:17 am
by sporefreak
Michael_meil@live.dk wrote:is it possible for an update on this mod?
JamesOFarrell wrote:This mod won't work anymore due to the changes in 0.12 belt physics. Sorry.
Please read the last few posts before commenting on threads. necros are very annoying.

Re: [Mod 0.11.x] Belt Blocker

Posted: Mon Sep 25, 2017 3:05 am
by ares0027
sporefreak wrote:
is it possible for an update on this mod?
JamesOFarrell wrote:This mod won't work anymore due to the changes in 0.12 belt physics. Sorry.
Please read the last few posts before commenting on threads. necros are very annoying.

understand and evaluate a comment before making a comment on it. the guy asked a perfectly valid question; is it possible to update it or not? if you want to further analyse it you will also notice it the guy asked it exactly a year after the mod created stated that it is no longer possible to do so due to physics. 1 year changes a lot of things (just like it made the mod useless it can also make it useful again) When the mod creator commented it was 0.12 and the question was asked on 0.13. So if a mod becomes useless from 0.11 to 0.12 what shows or proves that it wont be useful again on 0.13, 0.14 or 0.15 (even when 0.16 or whatever is around the corner)?

So instead of alienating people and making rude comments stating that "necos are annoying" or people should read and evaluate stuff when you dont follow your own advice, simply say nothing.

tl:dr; if you can't say something useful/nice, don't say it at all.

p.s. as you can see i have not even touched slightly to topic that you are not the mod creator at all...

(edit) p.p.s. i would also like to know if it is not possible to update or create a variant of this mod. it was one of my favorites also.