[0.17.x] [Z] Adventure

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HammerPiano
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Re: [0.16.x] [Z] Adventure

Post by HammerPiano »

Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

HammerPiano wrote:Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing
Ok. Got it.

Upd: Heh.. 42th.. :geek:

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

1.16.5
Changes:
- Small tunings.
Bugfixes:
- Increased area for removing rocks and cliffs.

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

1.16.6
News:
- Ruins expansion.
Changes:
- Irrelevant changes for expansion.

yoyoyogurt
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Re: [0.16.x] [Z] Adventure

Post by yoyoyogurt »

for me the inventive station doesn't work it doesn't show anything
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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

yoyoyogurt wrote:for me the inventive station doesn't work it doesn't show anything
Can you enter "/c remote.call("ZADV", "dump")" into console (~ key) until you get message "Data dump created" and then upload factorio-current.log file ?
And if you can - make a backup of save or autosave file before station appear.

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Re: [0.16.x] [Z] Adventure

Post by yoyoyogurt »

ZlovreD wrote:
yoyoyogurt wrote:for me the inventive station doesn't work it doesn't show anything
Can you enter "/c remote.call("ZADV", "dump")" into console (~ key) until you get message "Data dump created" and then upload factorio-current.log file ?
And if you can - make a backup of save or autosave file before station appear.
here are the files
i created a new map and looked for the inventive station in god mode and i have had the problem without god mode so thats not the issue.
Attachments
Adventure2.zip
after i found it
(6.61 MiB) Downloaded 110 times
Adventure.zip
before i found the inventive station
(1.48 MiB) Downloaded 177 times
factorio-dump-previous.dmp
(516.49 KiB) Downloaded 100 times

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

yoyoyogurt wrote:i created a new map and looked for the inventive station in god mode and i have had the problem without god mode so thats not the issue.
Tried new map and both your saves with set of yours mods. In all cases it's working.
And according to game data from your 2nd save file - all appropriate data is properly generated to make station works.
Did you try to enable "Show info" option (ALT button by default) to see station status indicators?

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Re: [0.16.x] [Z] Adventure

Post by TTBNC »

Hey there, a friend of mine and I tried to play your mod, theres a major incaptability error that occurs when Whistle Stop Factories mod are both loaded, can you create a compatability for it? or is that impossible with some of the expansions/etc?

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

TTBNC wrote:Hey there, a friend of mine and I tried to play your mod, theres a major incaptability error that occurs when Whistle Stop Factories mod are both loaded, can you create a compatability for it? or is that impossible with some of the expansions/etc?
I'll check..

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Re: [0.16.x] [Z] Adventure

Post by TTBNC »

ZlovreD wrote:
TTBNC wrote:Hey there, a friend of mine and I tried to play your mod, theres a major incaptability error that occurs when Whistle Stop Factories mod are both loaded, can you create a compatability for it? or is that impossible with some of the expansions/etc?
I'll check..
To be fair, when they're running on a server, the game will desync entirely, we're not sure whats the problem as your mod didn't post anything to our logs, so we're unsure of whats the problem.

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

TTBNC wrote:To be fair, when they're running on a server, the game will desync entirely, we're not sure whats the problem as your mod didn't post anything to our logs, so we're unsure of whats the problem.
You playing on dedicated server or one of you host the game ?

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Re: [0.16.x] [Z] Adventure

Post by TTBNC »

ZlovreD wrote:
TTBNC wrote:To be fair, when they're running on a server, the game will desync entirely, we're not sure whats the problem as your mod didn't post anything to our logs, so we're unsure of whats the problem.
You playing on dedicated server or one of you host the game ?
Dedicated server box that we have.

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Re: [0.16.x] [Z] Adventure

Post by yoyoyogurt »

ZlovreD wrote:
yoyoyogurt wrote:i created a new map and looked for the inventive station in god mode and i have had the problem without god mode so thats not the issue.
Tried new map and both your saves with set of yours mods. In all cases it's working.
And according to game data from your 2nd save file - all appropriate data is properly generated to make station works.
Did you try to enable "Show info" option (ALT button by default) to see station status indicators?
i have alt on all the time so thats not it :/

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

I'm heavy loaded in real life atm, but still working on desync problem...

TTBNC
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Re: [0.16.x] [Z] Adventure

Post by TTBNC »

ZlovreD wrote:I'm heavy loaded in real life atm, but still working on desync problem...
If you want the modlist that we're also using, we're using these mods:
  • Aircraft
    Big Brother
    Big-Monsters
    Bullet Trails
    Electric Train
    Endgame Combat
    Force Fields 2
    Modular Turrets
    Nanobots: Early Bots
    NEE [Natural Evolution Enemies]
    RSO
    TinyMarathonStart
    Upgrade Builder and Planner
    Whistle Stop Factores
Thats mostly what the server is running, before when we were using [Z] Adventure, we weren't sure why it was heavily desyncing.

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

TTBNC wrote:
ZlovreD wrote:I'm heavy loaded in real life atm, but still working on desync problem...
If you want the modlist that we're also using, we're using these mods:
  • Aircraft
    Big Brother
    Big-Monsters
    Bullet Trails
    Electric Train
    Endgame Combat
    Force Fields 2
    Modular Turrets
    Nanobots: Early Bots
    NEE [Natural Evolution Enemies]
    RSO
    TinyMarathonStart
    Upgrade Builder and Planner
    Whistle Stop Factores
Thats mostly what the server is running, before when we were using [Z] Adventure, we weren't sure why it was heavily desyncing.
Yeah, it may helps.
I had parsed desync reports, and already find few reasons. Now i'm trying not to rewriting whole control.lua from begining. =)

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Re: [0.16.x] [Z] Adventure

Post by TTBNC »

Yeah, it may helps.
I had parsed desync reports, and already find few reasons. Now i'm trying not to rewriting whole control.lua from begining. =)
Oy vey.... hope to god it doesn't come to that D:

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ZlovreD
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Re: [0.16.x] [Z] Adventure

Post by ZlovreD »

2.16.0
News:
- Overhaul of multiplayer.
- Non-blueprintable entities support (see example expansion for details).
- Option to ignore all collision is implemented (see example expansion for details).
Changes:
- Remove 1st argument "rndroll" from ScriptForEach function in area prototype. Now you can use global ZADV_Rnd(min, max, seed) as an alternative.
- Globalize some variables in the area prototypes.
- Optimize construction routine for some areas.
- Maze prototype variants unified and simplified.
- Color table globalized. Use "global.ZADV.Color.***" for predefined colors (White, Black, Gray, Red, Green, Blue, Yellow, Pink, Cyan, Orange, Purple, Brown, Acid).
- Error history added.
- Console commands:
"/zadv_debug N" - Set debug level [0-2] (0 - normal, 1 - additiional info, 2 - full info and increase area generation chance);
"/zadv_dump" - Write into log file all current data of mod;
"/zadv_reveal" - Switch showing of new areas;
"/zadv_dinfo" - Switch player position info;
"/zadv_errors" - Write into log file all occured errors;
- Lower data size transferred into control stage.
- Occupied Base:
Fast enslaved soldier - pursue distance and speed increased.
Angry enslaved soldier - pursue time and distance increased.
- Autordrome: New sound for car impact.
Bugfixes:
- Random generator became more deterministic.
- Occupied Base: Fix color mask for Fast enslaved soldier corpse.
- Autordrome: Races results now properly updating and displaying in MP.

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Re: [0.16.x] [Z] Adventure

Post by TTBNC »

Ey Everything works now :D

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