[MOD 0.16.x] Factorio Extended Plus

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jimmyjon11
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[MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

Type: Mod
Name: Factorio Extended Plus
Description: A series of mods that adds more tiers of base game items.
License: CC BY-NC 4.0
Original Author: NathGamer.
Version: 0.1.3
Release: 2018-05-25
Tested-With-Factorio-Version: 0.16.51
Download-Url: https://mods.factorio.com/query/Factori ... ded%20Plus
Website: https://github.com/jimmyjon711?utf8=%E2 ... &language=


Credit:
Based on the original Factorio Extended created by NathGamer.

Bug Reports:
Please report all bug reports to github. If you don't know exactly where to put the report please put under FactorioExtended-Plus-Core repo. I would like this to be a spot for suggestions
.

Coming Soom

jokru
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jokru »

Are your mods fixes for the factorio extended series? Or replacements?
Do I install your mods on top of factorio extended? Do they add any new content to factorio extended?
Will they fix these issues in factorio extended:
1) low quality sprites being broken
2) trains (mk2 and mk3) being invisible on map
3) cargo wagons (mk2 and mk3) being invisible on map?

Sorry to bombard you with questions, but I couldn't find answers (or maybe I'm too tired lol) and don't have time to try all of them out and compare them.

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

jokru wrote:Are your mods fixes for the factorio extended series? Or replacements?
Do I install your mods on top of factorio extended? Do they add any new content to factorio extended?
Will they fix these issues in factorio extended:
1) low quality sprites being broken
2) trains (mk2 and mk3) being invisible on map
3) cargo wagons (mk2 and mk3) being invisible on map?

Sorry to bombard you with questions, but I couldn't find answers (or maybe I'm too tired lol) and don't have time to try all of them out and compare them.
You should be able to replace the Factorio Extended Mods with the Factorio Extended Plus mods, the entities should be migrated to factorio extended plus entities. But just in case make a backup :-)

And Yes to 1, 2 and 3

jokru
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jokru »

Could you look at whether it's possible to either edit the existing artillery wagon (and the mod vehicle wagon if that's legal) or then maybe make mk2 versions of said items, as they only seem to support going up to 372,6 km/h, when without them the (mk3) train goes ~500 km/h. This is a really big frustration as they're a big part of my trains.
And sorry for bothering you once more.

Edit:Also the repair packs mk2 and 3 seem to have broken names.

Edit2: Also thank you for the mod, other than these small issues, it's amazing, even if it only fixes another mod! Thank you.

Edit3: I made a github bug report of Edit1

TheEightWonder
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by TheEightWonder »

Don't know when you will see this, but there is a bug in your latesr weaponry mod. The lazer turrets mk.2 are not right. They are the same as the normal ones but two times as much health

Factorio Extender Weaponary 0.2.1 Lazer Turret Mk.2
Health 2000
Range 24
Shooting speed 3/s (plus bonus)
Damage 20 (laser)
Energy consumption 4.5 MW (electric)

In the last version it was much better

I just wanted to tell you this in case it was a bug (with the amount of stuf it takes i hope it is)

Twsted
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by Twsted »

You latest update makes game crash and spills out this error splash screen page.
When I take out all of your mods out of the game, the crash goes away.
.
Attachments
Screenshot_16-b.jpg
Screenshot_16-b.jpg (72.93 KiB) Viewed 52387 times

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

TheEightWonder wrote:
Wed Mar 06, 2019 3:13 pm
Don't know when you will see this, but there is a bug in your latesr weaponry mod. The lazer turrets mk.2 are not right. They are the same as the normal ones but two times as much health

Factorio Extender Weaponary 0.2.1 Lazer Turret Mk.2
Health 2000
Range 24
Shooting speed 3/s (plus bonus)
Damage 20 (laser)
Energy consumption 4.5 MW (electric)

In the last version it was much better

I just wanted to tell you this in case it was a bug (with the amount of stuf it takes i hope it is)
Yes you are correct, I messed up the setting on the MK2 Lasers. This is now fixed in version Weaponary 0.2.2

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

Twsted wrote:
Mon Mar 11, 2019 8:52 pm
You latest update makes game crash and spills out this error splash screen page.
When I take out all of your mods out of the game, the crash goes away.
.
Could you please upload your save?

Wait i'm not sure why i'm asking for your save because it only happens when you load the game. Doh!
hmmmmm, I wonder why i'm not having this issue.
Could you list off your other mods and version of those mods, maybe something else is interfering with them.

Twsted
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by Twsted »

jimmyjon11 wrote:
Tue Mar 12, 2019 2:21 am
Twsted wrote:
Mon Mar 11, 2019 8:52 pm
You latest update makes game crash and spills out this error splash screen page.
When I take out all of your mods out of the game, the crash goes away.
.
Could you please upload your save?

Wait i'm not sure why i'm asking for your save because it only happens when you load the game. Doh!
hmmmmm, I wonder why i'm not having this issue.
Could you list off your other mods and version of those mods, maybe something else is interfering with them.
Sorry for the late reply - I have a 9-to-5.
anyways.
.
Attachments
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jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

Twsted wrote:
Thu Mar 14, 2019 2:01 am
jimmyjon11 wrote:
Tue Mar 12, 2019 2:21 am
Twsted wrote:
Mon Mar 11, 2019 8:52 pm
You latest update makes game crash and spills out this error splash screen page.
When I take out all of your mods out of the game, the crash goes away.
.
Could you please upload your save?

Wait i'm not sure why i'm asking for your save because it only happens when you load the game. Doh!
hmmmmm, I wonder why i'm not having this issue.
Could you list off your other mods and version of those mods, maybe something else is interfering with them.
Sorry for the late reply - I have a 9-to-5.
anyways.
.
Wow thats alot of mods!!! Are all those mods enabled? If not could you please let me know which mods are enabled. Also submitting your factorio-current.log will help me out.

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

Twsted wrote:
Mon Mar 11, 2019 8:52 pm
You latest update makes game crash and spills out this error splash screen page.
When I take out all of your mods out of the game, the crash goes away.
.
This issue should now be fixed with transport version 0.2.3, please let me know if you still experience this issue.

ZombieZilla
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by ZombieZilla »

Hey, I'm getting the same issue people were getting before with bobs mods, except this time its with py. I fixed it yesterday but the new update seems to of broken it again.

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

ZombieZilla wrote:
Sat Mar 16, 2019 5:34 am
Hey, I'm getting the same issue people were getting before with bobs mods, except this time its with py. I fixed it yesterday but the new update seems to of broken it again.
Hopefully this should be fixed now, I don't have an issue anymore with both bobs mods and py mods.

For now I made the fix in my mod, but the real issue is that the other mods modify the base game fast_replacement_group which breaks the upgrade path for factorio extended items.

pertm
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by pertm »

Worker robot cargo size is strange for very high level. Lvl 17 is 4.1G, while it says Lvl 18 is 3.7G and Lvl 19 841M

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

pertm wrote:
Tue Apr 02, 2019 10:41 am
Worker robot cargo size is strange for very high level. Lvl 17 is 4.1G, while it says Lvl 18 is 3.7G and Lvl 19 841M
Thanks for pointing this out, this looks to be a bug of the game.

Bug report
viewtopic.php?f=7&t=68937

Solinya
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by Solinya »

Hey, I've been playing with your mod lately and it looks like the tech tree hasn't been updated for some of the 0.17.x changes. Were you looking at doing a tech tree update to match the new style where components and technology pre-reqs are more explicit? There's also a few cases where you can research Factorio Extended Plus upgrades without going through all the base tiers - e.g. Assembly Machine 4 doesn't appear to depend on if Assembly Machine 3 tech has been researched.

Also as a suggestion, is there an alternative icon that could be used for the electrical engineer tech? Maybe a power pole icon? The colored solar panels keep confusing me and I mix that tech up with the one that actually provides the mk2 solar panels since the icons are rather similar. :)

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

Solinya wrote:
Sun Apr 07, 2019 10:27 pm
Hey, I've been playing with your mod lately and it looks like the tech tree hasn't been updated for some of the 0.17.x changes. Were you looking at doing a tech tree update to match the new style where components and technology pre-reqs are more explicit? There's also a few cases where you can research Factorio Extended Plus upgrades without going through all the base tiers - e.g. Assembly Machine 4 doesn't appear to depend on if Assembly Machine 3 tech has been researched.

Also as a suggestion, is there an alternative icon that could be used for the electrical engineer tech? Maybe a power pole icon? The colored solar panels keep confusing me and I mix that tech up with the one that actually provides the mk2 solar panels since the icons are rather similar. :)
Yes I plan on upgrading the tech and recipes to more align with 0.17. I just have not had the time lately :-)

billbo99
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by billbo99 »

FactorioExtended-Plus-Equipment .. needs fixing

Code: Select all

Failed to load mods: Error in assignID, technology with name 'power-armor-2' does not exist.

Source: power-armor-3 (technology).

Mods to be disabled:
• FactorioExtended-Plus-Equipment

I believe 0.17.35 changed it to power-armor-mk2

jimmyjon11
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by jimmyjon11 »

billbo99 wrote:
Sat May 04, 2019 12:02 pm
FactorioExtended-Plus-Equipment .. needs fixing

Code: Select all

Failed to load mods: Error in assignID, technology with name 'power-armor-2' does not exist.

Source: power-armor-3 (technology).

Mods to be disabled:
• FactorioExtended-Plus-Equipment

I believe 0.17.35 changed it to power-armor-mk2
This is now fixed and pushed to the mod portal

Magistrat
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Re: [MOD 0.16.x] Factorio Extended Plus

Post by Magistrat »

jimmyjon11 wrote:
Sat May 04, 2019 7:36 pm
billbo99 wrote:
Sat May 04, 2019 12:02 pm
FactorioExtended-Plus-Equipment .. needs fixing

Code: Select all

Failed to load mods: Error in assignID, technology with name 'power-armor-2' does not exist.

Source: power-armor-3 (technology).

Mods to be disabled:
• FactorioExtended-Plus-Equipment

I believe 0.17.35 changed it to power-armor-mk2
This is now fixed and pushed to the mod portal
Mod version 0.2.2 not showing up for download/update in-game with .17.36 and is visually broken in the Mod List in "install" tab. Manual download from Mod Portal works tho.

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