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Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Tue Feb 25, 2020 1:54 pm
by Molay
I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something must be buggy. Looking at the stats it should be superior in every way?

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Tue Feb 25, 2020 11:21 pm
by sHORTYWZ
Molay wrote:
Tue Feb 25, 2020 1:54 pm
I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something must be buggy. Looking at the stats it should be superior in every way?
Based on visual cues, it seems like there's some issue regarding the targeting - it looks like it tries to shoot short of your target.

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Tue Feb 25, 2020 11:22 pm
by sHORTYWZ
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Tue Mar 17, 2020 10:16 pm
by Veden
sHORTYWZ wrote:
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Wed Mar 25, 2020 8:05 pm
by sHORTYWZ
Veden wrote:
Tue Mar 17, 2020 10:16 pm
sHORTYWZ wrote:
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?
The MK3 Power Armor, and all of the associated equipment: generator, battery, shield(s).

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Fri Mar 27, 2020 6:12 pm
by Veden
sHORTYWZ wrote:
Wed Mar 25, 2020 8:05 pm
Veden wrote:
Tue Mar 17, 2020 10:16 pm
sHORTYWZ wrote:
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?
The MK3 Power Armor, and all of the associated equipment: generator, battery, shield(s).
Could you make a bulleted list of the things that needed to be hidden?

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Tue Mar 31, 2020 7:55 am
by Meiseside
Hi I'm sharing my testworld in this replay with the repair-walls bug.
Thanks for looking at.

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Mon Jul 12, 2021 10:34 pm
by Malorn
So... interesting point, the nuclear train, tank, and car are all inferior to their normal variants. At least when those normal variants are fueled using rocket fuel. Slower, less acceleration, etc.

Perhaps this should be adjusted, as they are far more expensive to produce?

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Mon Oct 10, 2022 10:56 pm
by Nop902
I have noticed a bug when playing with this and bob's warfare mod. The turret extra damage research does not also apply to the upgraded versions of the turret from the bob's mods.

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Fri Jul 14, 2023 7:15 am
by nyctodarkmatter
Despite Rampant's difficulties (I hate Sapper biters!), I've been really enjoying Rampant and Rampant Arsenal so far, but I do have a point of contention and confusion. Why do walls take Poison damage? Wouldn't it make sense for walls to have 100% resistance to Poison, considering biter bases don't take damage from Poison? I am using AAI Industry and Dectorio walls as well, and I know you can't necessarily factor in for them, but I don't understand why base walls or walls from Rampant Arsenal take Poison damage.

Re: [MOD 0.16.36+] Rampant Arsenal

Posted: Wed Mar 13, 2024 9:19 pm
by Maul_Junior
I cannot for the life of me figure out what ammo the Light Artillery uses. am I missing something, or is it lost in the mix of the other mods I'm playing?

the tech unlock screen shows only the artillery piece itself and the targetter.