[MOD 0.16.36+] Rampant Arsenal

Topics and discussion about specific mods
Molay
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by Molay »

I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something must be buggy. Looking at the stats it should be superior in every way?

sHORTYWZ
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by sHORTYWZ »

Molay wrote: ↑
Tue Feb 25, 2020 1:54 pm
I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something must be buggy. Looking at the stats it should be superior in every way?
Based on visual cues, it seems like there's some issue regarding the targeting - it looks like it tries to shoot short of your target.

sHORTYWZ
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by sHORTYWZ »

Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?

Veden
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by Veden »

sHORTYWZ wrote: ↑
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?

sHORTYWZ
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by sHORTYWZ »

Veden wrote: ↑
Tue Mar 17, 2020 10:16 pm
sHORTYWZ wrote: ↑
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?
The MK3 Power Armor, and all of the associated equipment: generator, battery, shield(s).

Veden
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by Veden »

sHORTYWZ wrote: ↑
Wed Mar 25, 2020 8:05 pm
Veden wrote: ↑
Tue Mar 17, 2020 10:16 pm
sHORTYWZ wrote: ↑
Tue Feb 25, 2020 11:22 pm
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
What are the overlapping pieces?
The MK3 Power Armor, and all of the associated equipment: generator, battery, shield(s).
Could you make a bulleted list of the things that needed to be hidden?

Meiseside
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by Meiseside »

Hi I'm sharing my testworld in this replay with the repair-walls bug.
Thanks for looking at.
Attachments
Mauertest.zip
(3.4 MiB) Downloaded 28 times

Malorn
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Re: [MOD 0.16.36+] Rampant Arsenal

Post by Malorn »

So... interesting point, the nuclear train, tank, and car are all inferior to their normal variants. At least when those normal variants are fueled using rocket fuel. Slower, less acceleration, etc.

Perhaps this should be adjusted, as they are far more expensive to produce?

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