[0.10.12] More slots! 1.0
Posted: Sat Oct 04, 2014 8:12 pm
Sometimes more space is required.
Sets player's main inventory size to 150, adds research for more toolbelt rows and player logistics slots:
Character Logistic Slots +10=adds 10 more logistics slots to character
Character Logistic Slots +20=adds 20 logistics slots to character
More toolbelt!=adds another toolbelt row
Even More toolbelt!=adds yet another toolbelt row
Logistics slots research requires:
150x-200x, 25 secs
1 each t1, t2, t3, t4/alien science
Toolbelt research requires:
50x-75x, 30 secs
1 each t1, t2, t3 science
5x t4/alien science
Save your game before researching the fourth toolbelt row on smaller resolutions. I kept unconsciously trying and failing to minimize it when more than that. Three rows seems to be the sweet spot. Rows 3+ (from top) will not get new items inserted automatically, item filters can still be set. Active row can still be cycled (default:x)
Warning: when mod is deactivated,:
extra toolbelt rows and logistics slots will stay, even after deactivation.
IF another inventory extending mod is not activated:
!items will be vaporized! all items in player inventory past default (row 6) !items will be vaporized!
toolbelt items in new rows 3+4 will stay, logistics slot settings will too
Sets player's main inventory size to 150, adds research for more toolbelt rows and player logistics slots:
Character Logistic Slots +10=adds 10 more logistics slots to character
Character Logistic Slots +20=adds 20 logistics slots to character
More toolbelt!=adds another toolbelt row
Even More toolbelt!=adds yet another toolbelt row
Logistics slots research requires:
150x-200x, 25 secs
1 each t1, t2, t3, t4/alien science
Toolbelt research requires:
50x-75x, 30 secs
1 each t1, t2, t3 science
5x t4/alien science
Save your game before researching the fourth toolbelt row on smaller resolutions. I kept unconsciously trying and failing to minimize it when more than that. Three rows seems to be the sweet spot. Rows 3+ (from top) will not get new items inserted automatically, item filters can still be set. Active row can still be cycled (default:x)
Warning: when mod is deactivated,:
extra toolbelt rows and logistics slots will stay, even after deactivation.
IF another inventory extending mod is not activated:
!items will be vaporized! all items in player inventory past default (row 6) !items will be vaporized!
toolbelt items in new rows 3+4 will stay, logistics slot settings will too