[MOD 0.16.x] Actual Craft Time

Topics and discussion about specific mods
PParrot
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Aug 11, 2019 8:43 am
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Re: [MOD 0.16.x] Actual Craft Time

Post by PParrot »

Going to post this here too, just in case.
17.64 removed the ability to turn table addresses into strings, this causes the game to crash because that's something the mod is doing
A possible fix that's been working for me is to change line 657 in control.lua from

Code: Select all

local sliderLabelCaption = tostring(playersGui["ACT-frame_"..event.player_index]["machineFlow"]["sliderFlow"]["sliderLabel"].caption)
to

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local sliderLabelCaption = playersGui["ACT-frame_"..event.player_index]["machineFlow"]["sliderFlow"]["sliderLabel"].caption[3]
It has been working fine for me thus far, but I can't guarantee anything, use at your own risk

osldgoth
Long Handed Inserter
Long Handed Inserter
Posts: 93
Joined: Thu Feb 26, 2015 3:52 am
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Re: [MOD 0.16.x] Actual Craft Time

Post by osldgoth »

Released mod v0.5.5 prior to Game version 1.0. Fixed a couple small bugs. Let me know if there are any problems after the game is updated.

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