Page 3 of 3

Re: MINI MODS

Posted: Thu Apr 04, 2019 12:33 am
by badtouchatr
Splicer9 wrote:
Wed Apr 03, 2019 10:58 pm
BUG - Possibly related to your mod, happens on start up of the game.
https://pastebin.com/p2SWFNKG
Which mod are you referring to?

Re: MINI MODS

Posted: Tue Apr 09, 2019 12:01 pm
by MindFighter
Suggestion for 'Production Scrap 2' mod.

DellAquila, please add to 'Production Scrap 2' mod a new item 'Quality Module':
* Level 1, -1% of scrap (or +1% yield)
* Level 2, -2% of scrap (or +2% yield)
* Level 3, -3% of scrap (or +3% yield)
with maximum of 100% yield / quality per Assembling Machine (sum of slots + Beacons).

Sorry for that short description, English is not my native language.

Re: MINI MODS

Posted: Wed Apr 10, 2019 7:58 pm
by badtouchatr
MindFighter wrote:
Tue Apr 09, 2019 12:01 pm
Suggestion for 'Production Scrap 2' mod.

DellAquila, please add to 'Production Scrap 2' mod a new item 'Quality Module':
* Level 1, -1% of scrap (or +1% yield)
* Level 2, -2% of scrap (or +2% yield)
* Level 3, -3% of scrap (or +3% yield)
with maximum of 100% yield / quality per Assembling Machine (sum of slots + Beacons).

Sorry for that short description, English is not my native language.
I'm not sure what you're suggesting in this idea. Currently, with version 0.1.2, you are able to control the amount of scrap produced with the mod settings. If this is not the solution you are looking for, please try to explain your idea in more detail.

Re: MINI MODS

Posted: Thu Apr 11, 2019 8:20 am
by MindFighter
badtouchatr wrote:
Wed Apr 10, 2019 7:58 pm
MindFighter wrote:
Tue Apr 09, 2019 12:01 pm
Suggestion for 'Production Scrap 2' mod.

Add a new item 'Quality Module' for decrease percent of scrap
with maximum of 100% yield / quality per Assembling Machine (sum of slots + Beacons).
I'm not sure what you're suggesting in this idea. Currently, with version 0.1.2, you are able to control the amount of scrap produced with the mod settings. If this is not the solution you are looking for, please try to explain your idea in more detail.
My apologies for the misuse of the term 'scrap'. :oops:

Definitions
In Vanilla Factorio game (0.16-0.17) we have 3 types of modules: speed, efficiency and productivity. Each type of modules have 3 levels of 'strength'.

Assembling machine 2 and Assembling machine 3 have a 2 and 4 module slots respectively. Beacon have 2 module slots.

Production Scrap 2 mod adds to the production process the probability of producing a defective item. Defective items will be recycled to scrap. Scrap will be used in production of other useful items.

Suggestion
Add a new type of modules - quality module. Also with 3 levels of 'strength' (vanilla style).

Quality module inserted into module slot of assembling machine add a little bit of quality to production processes and reduce amount of defective items produced.
Think about 'Quality module' as some form of quality management added per assembling machines (ISO-9000, Six Sigmas, etc.)
More details

Re: MINI MODS

Posted: Thu Apr 11, 2019 8:50 am
by badtouchatr
@MindFighter:
Wow, you definitely went into more detail, and it worked, because I now understand the concept you were trying to explain.

However, it seems to be a little bit beyond my abilities to make it work in a mod. I know how to code in Lua, but have very limited experience with factorio mods (I have only worked on Production Scrap 2, and created a very small library mod of my own).

I will definitely add it to the list of ideas to improve the mod. Maybe DellAquila or others can help me to figure out the Quality Module implementation. Thanks very much for your idea, and your detailed explanation.

Re: MINI MODS

Posted: Thu Apr 11, 2019 10:19 am
by MindFighter
@badtouchatr
Thank you! Glad to our mutual understanding! :)

Re: MINI MODS

Posted: Thu May 02, 2019 4:16 pm
by thisischrys
m̶i̶n̶i̶m̶e̶ "More accurate player size compared to vehicles" mod is broken since 0.17.35:

From the changelog:

- Renamed the character entity type and name from "player" to "character" to make it consistent with how we call/access it in all other places.

Re: MINI MODS

Posted: Thu Jan 16, 2020 2:05 pm
by maxZZzzz
Hey.

Cant send PMs yet. So using this thread instead. Got the urge to play again with Mining Fluids.

I changed the mod so that there is a burner drill which accepts liquids. That way no electricity is needed for the basic setup.

* Reduced starting inventory
* Allow burner drills again
* Add liquid accepting Bruder Drill

Re: MINI MODS

Posted: Thu Jan 30, 2020 5:28 pm
by utoxin
Are there plans to update Production Scrap 2 to 0.18? It's the last mod I need to update my current save.

Nevermind. I had apparently fumbled my reading comprehension roll. This is just a compilation thread. I'll PM the author.

Re: MINI MODS

Posted: Sat Mar 21, 2020 12:02 am
by ptx0
hello master,

we have a crash in big logistics bot with the new logistics changes in 18.14+.

Re: MINI MODS

Posted: Sun Dec 13, 2020 10:16 pm
by ptx0
ptx0 wrote:
Sat Mar 21, 2020 12:02 am
hello master,

we have a crash in big logistics bot with the new logistics changes in 18.14+.
i waited so long, no response. now it is fixed, and the mod is improved with new balance options: https://mods.factorio.com/mod/BigLogiBot

Re: MINI MODS

Posted: Tue Dec 13, 2022 8:13 am
by markzl
Hi DellAquila,

I couldn't find a link/comment here for your 'SingleColorTerrain' mod so I don't know if you consider it a 'mini-mod' yet I've noticed that this mod can work by editing the line:

"factorio_version"...

.. within the file 'info.json' to the current version of factorio.

There seems to be an EXTREMELY large amount of mods you've made for Factorio v0.16 - v0.18 that have not been updated to v1.1, including this SingleColorTerrain mod that I LOVE! (I'll add the link after this post in case there is an 'auto-delete' of comments with links)

Is there a way that you'd consider to 'promote me' in the Portal as a collaborator, so that I can upload new versions of the mod?

If not, it's all good!! I just like to spread the 'must have' mods to those that want it ... & to those that will want it some day!!!

Thanks DellAquila! You ROCK!

Re: MINI MODS

Posted: Tue Dec 13, 2022 8:15 am
by markzl

Re: MINI MODS

Posted: Tue Jul 18, 2023 9:25 am
by DRY411S
I have discovered that the Production Scrap 2 mod, and my Recycling Machines Mod are not compatible. When Production Scrap 2 and Recycling Machines mod are both active, even though they appear to be craftable, any attempt to craft a recycling Machine results in an assembler being crafted instead (or machine scrap)!

I'm looking for a fix...

https://github.com/DRY411S/Recycling-Machines/issues/96