Description: Extends recipe chains for buildings to be a bit more in depth.
License: [link]https://opensource.org/licenses/MIT[/link]
Version: 0.16.2 (major,game,minor)
Last update: 8 Apr 18
Release: 1 Apr 18 (not kidding )
Category: Production
Tags: buildings, extension
Mod Portal: https://mods.factorio.com/mod/Building_Materials
Dependents: Bob's and Angel's suites.
Discord: on factorio and cult omnissiah as Kremnari
Long Description
Buildings are now built using a "Building Material," "Command N Control Package", and a variety of components.
Building Materials are a composite of three other items (Paneling, Structure and Fastener)
.. Each of which is crafted from raw materials (to be expanded soon)
Components can be automagically generated
.. or they are formed with pre-designed recipes (expanding soon)
New Start
(pics soon)
When starting a new game, you'll have access to a Burner Workshop. With this you can start making Tier 0 Building Materials for the rest of your burner stage.
Known Bugs
Doesn't play well with omnicompression, my mod uses amount_min/_max without using amount in many places
Credits
Factorio Dev Team
Bobingabout - for your mods
Arch666Angel - for your mods
Todo
Graphics
Balancing
Bug fixing?
more recipes/mod support
document api
Re: Building Materials [0.16.1]
Posted: Tue Apr 10, 2018 3:55 pm
by Wolfman
I like this idea,it makes a good addition to a long run bobangels game. I like this approach for a more difficult game much more than simply requiring thousands of science packs to advance. Id love to see it fully fleshed out with all its graphics. Keep up the good work!