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[MOD 0.16] Stationary Fusion Reactors

Posted: Sat Feb 17, 2018 4:52 pm
by eradicator
Type: Mod
Name: Stationary Fusion Reactors
Description: Makes Portable Fusion Reactors placeable in-world
License: GNU GPLv3
Version: 1.0.2
Release: 2018-02-17
Tested-With-Factorio-Version: 0.16.23
Works with: Vanilla, Bob's Warfare, Bob's Vehicle Equipment, DiegoPro77's More Fusion Reactors
Category: Power Production for rich people
Mod-Portal: https://mods.factorio.com/mod/er-statio ... n-reactors
Long description
Pictures
Changelog
Currently supports only vanilla, bobs warfare, bobs vehicle equipment reactors and diegopro77's more fusion reactors, but adding compatibility to other mods is trivial. So just tell me which mods you want compatibility added for ;)

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Sat Feb 17, 2018 6:24 pm
by steinio
Lol

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Sun Feb 18, 2018 7:35 am
by oktabyte
This seems like fun. Can we get Bob's Warfare Fusion Reactor compatibility?

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Sun Feb 18, 2018 9:04 am
by eradicator
oktabyte wrote:This seems like fun. Can we get Bob's Warfare Fusion Reactor compatibility?
Done. Also added compatibility for Bob's Vehicle Equipment while i was at it ;).
mod_compatibility_bob.jpg
mod_compatibility_bob.jpg (136.95 KiB) Viewed 8051 times

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Sun Feb 18, 2018 9:42 am
by oktabyte
eradicator wrote:
oktabyte wrote:This seems like fun. Can we get Bob's Warfare Fusion Reactor compatibility?
Done. Also added compatibility for Bob's Vehicle Equipment while i was at it ;).
mod_compatibility_bob.jpg
Great, Thanks a lot. Can't wait to see how this will work out :D

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Mon Feb 19, 2018 3:02 am
by foodfactorio
thats a good idea, if it can be portable, why not stationary? :)

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Tue Feb 20, 2018 1:44 pm
by DiegoPro77
Thanks for your collaboration with my mod! i will check if there are any bugs ;D.

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Tue Feb 20, 2018 2:53 pm
by eradicator
---------------------------------------------------------------------------------------------------
Version: 1.0.2
Date: 2018-02-19
Mod compatibility:
- Added requested cross mod compatibility: DiegoPro77's More Fusion Reactors (4 Tiers)
---------------------------------------------------------------------------------------------------

To everyone else: PLEASE post requests to this thread and not to the mod portal. And tell me what mod you actually want added, and not some generic "please support my mod".

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Thu Mar 08, 2018 3:25 pm
by DiegoPro77
Eradicator:
-If you think that i'm using you you're wrong because i've only advised you that i've updated my mod (i wasn't complaining about you and your work, you've done a good work and i'm using your mod). ;)
-On the page of my mod i've advised my users that you've done a cross-mod compatibility with me.
-You aren't the only that has worked! I've updated my mod (very hard work to do the mk6 equipment and the rebalancing) and i've only added new textures for my mod, i didn't see if in your mod there weren't any bugs, because it's your mod and it's right that your work remains your work. (Think that i haven't enough time to programming my mods!) :?
-When i do some changes on one of my mods i test they EVERY TIME before updating that mod on my page, so if my mods have any bugs is because i don't have enough skills and time for fix they. :evil: :cry:

So: If you want to continue our collaboration, you're welcome and i'll be happy. :)
If you don't want :( : i'm not going to stop you, because it's your work and you can do what do you want with it, but i tell you that that will cause some consequences (i'm not going to tell you what). :?

In both the cases, please cancel your post on the discussion page that you've done with me, because you've my respect; but i want your respect, because i'm not going to be umiliated from you or anyone in front of thousands and thousands of people. :evil:

Thanks however for your collaboration in these months.
-DiegoPro77

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Thu Mar 08, 2018 3:40 pm
by eradicator
@DiegoPro77:
I saw you added a new tier but haven't had time to update yet. Did the update break anything on my side? (Adding would hopefully be fast, but testing takes time). Nice you finally managed to use the forum. The mod portal doesn't offer any moderating features which is why i asked that people please use the forum (also notifications...). I'm not sure what you hope to achieve by posting vague threads here @"consequences", and i don't remember humiliating you anywhere.

Also you spelled my name wrong.

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Wed Mar 21, 2018 1:34 am
by jessefjxm
Super cool idea! Can you add an support for omni-compression? It in default ignore weapons, but you may be able to generate corresponsding buildings with its api.

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Wed Mar 21, 2018 10:51 am
by eradicator
jessefjxm wrote:Super cool idea! Can you add an support for omni-compression? It in default ignore weapons, but you may be able to generate corresponsding buildings with its api.
I looked at https://mods.factorio.com/mod/omnimatter_compression and the only thing i can see is an item named "Compressed Portable fusion reactor" which is not actually a usable equipment. So not sure what exactly you want me to add support for?

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Mon Apr 23, 2018 2:39 am
by jessefjxm
eradicator wrote:
jessefjxm wrote:Super cool idea! Can you add an support for omni-compression? It in default ignore weapons, but you may be able to generate corresponsding buildings with its api.
I looked at https://mods.factorio.com/mod/omnimatter_compression and the only thing i can see is an item named "Compressed Portable fusion reactor" which is not actually a usable equipment. So not sure what exactly you want me to add support for?
Well, looks like it's a omni's fault.. never mind :)

BTW, angel's industry also add one fusion reactor, can you add support for it?
https://mods.factorio.com/mod/angelsindustries

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Mon Apr 23, 2018 12:04 pm
by eradicator
I'm currently taking a modding break. I guess i can look at it if/when i'm back. There seems to be a general lack of interest in this kind of mod though :/.

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Tue Sep 11, 2018 4:34 pm
by triktor
Could you please add compatibility with Iron man mod?, It gives you the ark Reactor, which provides 5MW per unit (I would be more powerful than the most powerful of those that are now compatible)

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Tue Sep 11, 2018 4:53 pm
by eradicator
Dear triktor, i'm afraid that this is still the current state:
eradicator wrote:
Mon Apr 23, 2018 12:04 pm
I'm currently taking a modding break. I guess i can look at it if/when i'm back. There seems to be a general lack of interest in this kind of mod though :/.
I'll probably be updating this when 0.17 comes, but dealing with the potential bugs that are caused by mods with custom reactor graphics that i haven't ever used myself isn't currently on my to-do list.

Just out of interest: Are you already using this mod or did you want to use it only with iron man?

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Tue Dec 17, 2019 3:24 am
by supernet2
Im hoping to see this incorporated into the 17.x build of factorio. I loved this mod during the 16.x builds and i wish to have it also on the 17.x build. If the graphics are the problem, all that needs solved is replacing the graphics? Im all in support with seeing this mod updated for 17.x and future iterations of factorio though!

Edit: Forgot to mention i always used this mod, and was one of the few mods holding me on factorio 16.x Builds. I finally moved to the 17.x build, but i keep a archive of all of my mods and the builds i played in so if i wanna revisit using the mod i can.

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Tue Dec 17, 2019 8:53 am
by eradicator
supernet2 wrote:
Tue Dec 17, 2019 3:24 am
Im hoping to see this incorporated into the 17.x build of factorio.
Thank you for your support. However i'm sorry to have to tell you that i have no intention to further develop this mod. The mod is open source and it shouldn't be too difficult to move it to 0.17 if you only need support for vanilla reactors.
supernet2 wrote:
Tue Dec 17, 2019 3:24 am
If the graphics are the problem, all that needs solved is replacing the graphics?
The problem isn't that simply. Any mod can use any graphic for their reactors: Any shape, any form any size any color. And there's no way to automatically generate a good size from the graphics automatically. (i.e. the vanilla reactor has a 2x4 graphic, but in the world it only has a 2x2 footprint).

Which means *automatically* supporting every other mod properly is impossible. And doing it manually would be a ridiculous amount of work. Which means the only way to do it would be giving every reactor the exact same graphic. Which would be really ugly in large modpacks. Or to supply an api for other mods to register their own reactors, which i doubt many of the other mod authors would want to deal with.

Which mods were you using this with?

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Wed Dec 18, 2019 12:24 am
by supernet2
Attached pictures of what mods i use now since theres so many. But on build 16, it was my bread and butter combine with factorissimo it was a beautiful thing for making mobile and independent micro mobile bases.

Newest mod that takes this concept to the next level is the warptario mod (as well as new game+).

Warptario just on the fly warps you and it would be a god send item to utilize for power once you get to that point, but by that point you've already unlocked just about everything.

NewGame+ I used and it worked great with clustorio for cross server gameplay (transporting items or my character to another server while in game). but that was on build 16.X, for build 17.x thats warptario that i use now.

Edit: Im all for learning how to do modding to salvage this mod and make it functional with my current factorio build.

Re: [MOD 0.16] Stationary Fusion Reactors

Posted: Fri Dec 20, 2019 3:36 am
by supernet2
Okay figured out how to modify and correct the issues in the mod. Wasn't as hard as I thought. It really was just as simple as correcting graphical issues. As for the API situation, I guess I could build something to automate that functionality but I don't wanna steal your work. I've corrected the mod for 17.79 for my own personal use. Just figured i'd mention, the correcting it took nothing more than modifying the graphics and adjusting the code name just to avoid conflict with mods and other stuff. Thanks for responding and letting me know for now, its considered abandoned. Which is why I just adjusted it for my own personal use. Thanks again for the concept and initial idea, and ground work. Well you and diego