[MOD] Deadlock's Stacking Beltboxes & Compact Loaders

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GowoGoO
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by GowoGoO »

You can create support to UltimateBelts mod?
https://mods.factorio.com/mod/UltimateBelts

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Redstylt
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Redstylt »

Hi,
I found this mod such great ! I'm even starting a modded map just to use it ! But i'm using bob's too. And it's missing lots of compatibility :'(
https://imgur.com/a/MfM3S

Thx

PS: What's the texture pack of your screenshots ?
Just a big fan of Factorio and all its mods

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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

GowoGoO wrote:You can create support to UltimateBelts mod?
https://mods.factorio.com/mod/UltimateBelts
No, they give me motion sickness. If you mean the stacking beltboxes, there's no need for crazy speed belts when you can already boost vanilla belt throughput by 5x.

But the next version of Compact Loaders (later this week) will make it really easy for them to generate "ultimate compact loaders" if they want.
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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Redstylt wrote:Hi,
I found this mod such great ! I'm even starting a modded map just to use it ! But i'm using bob's too. And it's missing lots of compatibility :'(
https://imgur.com/a/MfM3S
Thanks. I don't support other mods' items directly. It would be a never-ending task. Instead I provided a super-easy way for other mods to register their items with DSB, the choice is theirs whether they do that or not, or other people can write "helper" / "bridge" mods.

orzelek made such a support mod which bridges the gap between DSB and Bob-Angel: viewtopic.php?f=185&t=58341
PS: What's the texture pack of your screenshots ?
There is no texture pack, it's built into Compact Loaders, see mod options. If you want the textures without the loaders, activate Paradox Mode.
Last edited by Deadlock989 on Tue Apr 03, 2018 9:21 pm, edited 1 time in total.
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by GowoGoO »

Deadlock989 wrote:
GowoGoO wrote:You can create support to UltimateBelts mod?
https://mods.factorio.com/mod/UltimateBelts
No, they give me motion sickness. If you mean the stacking beltboxes, there's no need for crazy speed belts when you can already boost vanilla belt throughput by 5x.

But the next version of Compact Loaders (later this week) will make it really easy for them to generate "ultimate compact loaders" if they want.
I made himself ^_^
https://imgur.com/a/IvpiM
but technologies after 5 tier is identic in count

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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Redstylt »

PS: What's the texture pack of your screenshots ?
There is no texture pack, it's built into Compact Loaders, see mod options. If you want the textures without the loaders, activate Paradox Mode.
I'm talking about the orange gears... Where is come from ?
Just a big fan of Factorio and all its mods

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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Redstylt wrote:I'm talking about the orange gears... Where is come from ?
From something else I'm working on.
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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

---------------------------------------------------------------------------------------------------
Deadlock's Compact Loaders version: 1.5.0
Date: 04. 04. 2018
Inter-mod support:
- Added a "public" function for other modders. Now you can easily add or change loader tiers yourself. See the documentation pdf in the zipfile for details.
- Added tier 0 loaders to Xander Mod and Bob's Logistics.
- Belt icons are now themed when belt style is on.
- Factorio-Extended-Plus (a fork of Factorio-Extended) is now supported.
Changes:
- Mall-breaking change, apologies: by default, loaders now derive their recipes from the same tier's underneathies. This can be overridden by other mods if they want.
- Removed loader research. Loaders are now unlocked by the Logistics technology chain.
- There was some internal renaming. Your saves will be migrated.
- Vanilla 1x2 loaders are no longer styled.
---------------------------------------------------------------------------------------------------
Deadlock's Stacking Beltbox version: 1.5.3
Date: 04. 04. 2018
Changes:
- Removed logging options, because clutter. Modders: if you need these, you'll have to edit the debug value in shared.lua.
Inter-mod support:
- Factorio-Extended-Plus (a fork of Factorio-Extended) is now supported.
Bugfixes:
- A Xander Mod beltbox had the wrong tech prerequisite.
---------------------------------------------------------------------------------------------------
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Xagros »

Hello! :) I found a problem with the yellow compact loader.
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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Xagros wrote:Hello! :) I found a problem with the yellow compact loader.
Mod list and versions, please. And please describe the problem. I can see the icon is wrong. Is that all? I don't read minds.
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Xagros »

Deadlock989 wrote: Mod list and versions, please. And please describe the problem. I can see the icon is wrong. Is that all? I don't read minds.
Sorry. My explanation was unkind.
If you use AAI Industry and Bob together, an error occurs.
Using AAI and Bob together causes the compact loader will error out.
The recipe of the loader is converted to an underground belt.
Probably seems to read basic logistics in AAI mod.

AAI: https://mods.factorio.com/mod/aai-industry
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Xagros wrote:Sorry. My explanation was unkind.
If you use AAI Industry and Bob together, an error occurs.
Using AAI and Bob together causes the compact loader will error out.
The recipe of the loader is converted to an underground belt.
Probably seems to read basic logistics in AAI mod.
What an unholy combination. Two researches both called Basic Logistics, yellow belts duplicated across technologies ... My worst nightmare. Why are you wrecking a perfectly nice mod like AAI Industry with all that other stuff?

The problem is arising because something about that mod combination is causing yellow undergrounds, and only yellow undergrounds, to have Normal/Expensive mode recipes defined which use the results value to define a single result, which is usually what result is for, and I wrongly assumed that no-one would do that. It looks like AAI does some sort of automatic conversion of recipes that are unlocked by its own technologies. I will have to add extra overrides that enforce the single loader result.

Edited to add: fixed for next version, will wait for any more reports of inter-mod conflicts before uploading.
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Mongokatten »

After installing the latest version and restarting factorio i'm greeted by the following, any idea what it's about?
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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Mongokatten wrote:After installing the latest version and restarting factorio i'm greeted by the following, any idea what it's about?
Image
Without a mod list, no, no idea.

Random guess - FactorioExtended?
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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

DCL version: 1.5.1
Date: 04. 04. 2018
Bugfixes:
- Fixed handling of default underground->loader recipe gen when multiple difficulties are defined unusually by other mods (AAI Industry).
- Fixed a typo in FactorioExtended support (tier 5 splitter).
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by MatrixGuy »

Getting error while attempting to load the mod. I have a ton of mods installed but hopefully, you can still make good sense of the error. And hopefully, I didn't just do something stupid and waste your time :|

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Transport belt entity not specified or does not exist (basic-transport-belt)
Error on Load
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by usafphoenix »

crash on start.
Failed to load mods __DeadlockLoaders__/data-updates.lua:5:__DeadlockLoaders__/prototypes/public.lua:6:
Error: Deadlock's Compact Loaders

Transport belt entity not specified or does not exist (basic-transport-belt).


---Crash occurs if bob's logistics is enabled, but the recipe changes and the basic belt are not enabled in config.
check for bob's config setting (under startup), and do a IF-THEN conditional branch within your code to resolve.

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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Thanks for the reports.
usafphoenix wrote:check for bob's config setting (under startup)
Nah, last time I did that, he changed them, it's like quicksand.

---------------------------------------------------------------------------------------------------
DCL version: 1.5.2
Date: 05. 04. 2018
Bugfixes:
- If mod support specified items which don't exist today, the tier creation is skipped and logged rather than halting the loading process.
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Mongokatten »

Deadlock989 wrote:
Mongokatten wrote:After installing the latest version and restarting factorio i'm greeted by the following, any idea what it's about?
Image
Without a mod list, no, no idea.

Random guess - FactorioExtended?
Yes, must have been that, good guess, it works now!
Sorry for forgetting mod list :(

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Deadlock989
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Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Post by Deadlock989 »

Mongokatten wrote:Yes, must have been that, good guess, it works now!
Sorry for forgetting mod list :(
It was my mistake, I got mixed up between FactorioExtended and the new fork of it, FactorioExtended-Plus. All the same gear, with some different names. It doesn't look like FEx is being maintained much, so someone went and tidied it up, also fixing the missing normal-res sprites.
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